Unisys, Process Engineer
October 2014 - Present, Bangalore, Karnataka
Responsible for empowering and enabling all the GTC (Global technology Center) teams (14 product teams with approx 500 people) to make efficient deliveries with optimum quality. Role involves but is not limited to mentoring teams in employing an Agile mindset, Systems thinking and Lean values.
Elucido Media Networks, Project Leader
August 2008 - December 2013, Bangalore, Karnataka
Designation: Project Leader
Period: April 2011 till date
Accountable to lead the team in agile product development, ensuring Scrum framework sanity
Conduct brownbag sessions for team members, Stake holders and other departments on the benefits that Agile holds for them
Collaborating closely with the Product Owner and facilitate creation and maintaining of the prioritized product backlog
Facilitating ReleasePlanning (Poker) and Sprint Planning, Daily Stand-up meetings, Backlog grooming sessions, Reviews and Retrospectives
Ensuring that the Information Radiators(Burn down charts, Task board, Build results, Automated test results) are up to date and highly visible
Ensuring that the impediments are addressed immediately enabling the team make steady predictable progress
Assisting the PO make Velocity predictions, Release estimates and in prioritizing backlog items using Kano Analysis, Karl Weiger's method and Risk-value relation
Conduct brownbag sessions on setting up, maintaining and using the CI tools (Cruise Control), Test Automation tools (Jmeter) and web application servers (Tomcat) for new team members
Keeping track of the Velocity, work capacity, Focus Factor, Estimation accuracy on Sacle, Percentage of Found and adopted work to gain useful insights and bring them up in retrospectives for the team to self organize around
Elucido Learning and Collaboration System (ELCS) is a software platform that provides a complete classroom solution, where boundaries of the classroom may extend across the globe. Although the students may be physically present across multiple locations, ELCS provides an atmosphere of a connected class with its interaction and collaboration capabilities.
Client: Landmark Institute for Skills Training (LIST) (http://skillslist.org/)
Team Size: 8
Duration: 14 months
Initial deployment: After 3 Sprints
Incremental delivery in 4 installments
Sprint lenght: 4 weeks
2. Video wall Contol Interface on an I-Pad
A video wall is a collection of High definition displays that can be used as a single Display. This project used a full HD 2x2 video wall with an effective resolution of 3840 x 2160. The Presenter has an I-pad to control the content to be displayed on the Video wall. This system helped the client do away with a lot of Printed Presentation material (Big banners,etc) and ensured that the Audience attention is constantly captured.
Client: TVS motor company (TVS) (http://www.tvsmotor.in/index.asp)
Team Size: 7
Duration: 4 months
Initial Deployment: After 4 Sprints
Sprint Length: 2 weeks
3. Kiosk Based Digital
The gallery consists of 4 different Digital Information boards. There is a Kiosk at the center of the gallery. The controller application is run on the kiosk. It enables the Teacher to control the contents displayed on each of the Signage.
It also offers a staffroom web-interface for the Teacher to provision the content for the gallery entities.
Client: Excel Public School (http://www.excelpublicschool.com/eps/HomePage.aspx)
Team Size: 8
Duration: 6 months
Initial Deployment: After 6 Sprints
Sprint Length: 2 weeks
SLF Technologies, Software Engineer
July 2006 - July 2008, Bangalore, Karnataka, India
Reported to the Director Engineering as individual contributor in solution/product development projects.
Engaged in all phases of development cycle from analysis, Design, Development and testing of modules.
Responsible for coordination with Client Engineering teams for Integration.
Involved in Peer Code reviews as well as in code optimization for memory and processor cycles.
Coordinating with the Client QA for Field testing and Pilots.
Provided Project Documentation (Design docs, User manuals, Trouble shooting guides, etc).