Cheryl Lacy


ScrumMaster, Vibrant Media

Location: Manhattan, NY


Certified ScrumMaster


Cheryl Lacy un-attended event, "New Orleans: 2014"

Cheryl Lacy attended event, "New Orleans: 2014"


Cheryl Lacy

Over ten years of experience in technology in a variety of different roles. 
ScrumMaster to co-located and distributed teams. Specializing in helping teams in transition. I enjoy working with teams towards continuous improvement through the use of engaging and thought provoking retrospectives.

Work experience

Vibrant Media, ScrumMaster
January 2013 - Present, Manhattan, NY, United States

·         Ensure the Scrum teams uphold Vibrant Media’s Agile Manifesto and practices

·         Mobilize the scrum teams to get them in a position where they are able to comfortably start projects from iteration zero (resources, environments, etc.)

·         Identify and remove impediments for the teams, ensure the teams are focused on delivery

·         Work closely with the scrum teams to create a product roadmap

·         Report product roadmap status to the tech team, PMO & Product management

·         Ensure that user story grooming is achieved so that the stories are ready to start being implemented at the beginning of each sprint

·         Conduct planning meetings, scrums, reviews and retrospectives

·         Manage business stakeholders

·         Organize and facilitate sprint planning sessions, grooming sessions, daily stand-ups, retrospectives, and demos/reviews

·         Track and communicate team velocity through the use of burn down charts and sprint/release progress updates

·         Ensure the scrum teams are practicing the core agile principles of collaboration, prioritization, team accountability, and visibility

·         Participate proactively in developing and maintaining team standards, tools, and best practices

·         Ensure the teams have the opportunity to inspect and adapt by reflecting on their previous sprint’s progress

·         Facilitate discussion and conflict resolution

·         Empower the teams to self-organize

·         Work with the teams to identify any cross project dependencies and manage these through to completion

·         Work with the teams to define and deliver release/launch dependencies

Discover and communicate with appropriate customers across the whole company for each project and team

Video Gaming Technologies, ScrumMaster
September 2011 - October 2012, , United States

·         Servant leader to two teams comprised of software developers and quality assurance

·         Coached newly formed scrum team comprised of software developers and Quality Assurance in the ways of Scrum.

·         Served as liaison between technical and non-technical departments, communicating with other management, developers, product managers and technical support specialists on product issues affecting the Development Team

·         Identified and removed impediments and prevented distractions.

·         Worked within a collaborative environment to organize and facilitate backlog prioritization, arrange daily stand-up meetings, reviews, retrospectives, sprint and release planning, demos and other Scrum-related meetings

·         Tracked and communicated team velocity and sprint/release progress

·         Maintained process documentation and ensured the development teams were practicing the core agile principles of collaboration, prioritization, team accountability, and visibility

·         Assisted Product Owner with backlog maintenance, internal and external communication, improvement of transparency, and disseminating information

·         Assisted with prioritization and resolution of defects/impediments

·         Assisted team with making appropriate commitments through story selection, task definition

·         Conducted team building and working agreement meetings

·         Facilitated discussion and conflict resolution

·         Empowered the team to self-organize

·         Held book clubs for Scrum team and for ScrumMaster group to provide Agile coaching

Continuous improvement through the use of pair programming and test driven development