Geoffrey Virtue
About
Geoff Virtue is a certified Scrum Professional, Product Owner and ScrumMaster who has worked in the Technology and Manufacturing sectors for the past 6 years. With a passion for Video Games, Geoff currently helps Game Developers overcome the hurdles associated with rapid product development where markets and technology are constantly changing.
Geoff has been credited as a Producer working on a range of titles, from AAA MMOs such as Hearthstone, League of Legends, and WildStar, to top 50 grossing mobile titles such as Immortalis or X-Men: Battle of the Atom. He strives to help studios build sustainable Agile project management practices while inspiring developers to push the boundaries on what interactive entertainment can offer. At home architecting organization wide Agile process improvements, consulting on projects with large scopes of unknown, or advising on rapid prototyping, Geoff's coaching and mentorship have helped teams continously improve on their development KPIs with clear and manageable objectives.
Having worked as a ScrumMaster, Scrum Product Owner, and Scrum Coach, Geoff leverages his past experience and formal Agile project management training to align teams with the Agile Manifesto:
We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:
- Individuals and interactions over Processes and tools
- Working software over Comprehensive documentation
- Customer collaboration over Contract negotiation
- Responding to change over Following a plan
That is, while there is value in the items on the right, we value the items on the left more
Furthermore, he leverages the Agile principles to help coach and mentor fellow employees on the value of Agile project management methodologies:
- Customer satisfaction by rapid delivery of useful software
- Welcome changing requirements, even late in development
- Working software is delivered frequently (weeks rather than months)
- Close, daily cooperation between business people and developers
- Projects are built around motivated individuals, who should be trusted
- Face-to-face conversation is the best form of communication (co-location)
- Working software is the principal measure of progress
- Sustainable development, able to maintain a constant pace
- Continuous attention to technical excellence and good design
- Simplicity—the art of maximizing the amount of work not done—is essential
- Self-organizing teams
- Regular adaptation to changing circumstance
Experience and services
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Career history
- 2015-07-13 - present - Blizzard Entertainment (Senior Producer)
- 2009-06-01 - 2010-08-06 - Virtues Coffee Roasters (Production Assistant )
- 2012-07-02 - 2013-04-01 - Aeria Games & Entertainment (Assistant Producer)
- 2013-04-01 - 2013-10-01 - Aeria Games & Entertainment (Development Producer)
- 2013-10-01 - 2014-11-01 - Carbine Studios (Producer)
- 2014-11-01 - 2015-03-05 - Carbine Studios (Senior Producer)
- 2015-03-06 - 2015-07-03 - Riot Games (Development Management)