I started my Game Design career in 1988, when I took a job as a level designer at Strategic SImulations working on the Dungeons & Dragons Gold Box computer game series. Due to my previous management skills, I soon progressed into project management on this series as well as other games done by the company.
Since then, I have managed development on the following computer and console platforms: Apple II, C64, Amiga, Atari ST, MS-DOS, Windows, Macintosh, JAVA, Flash, SNES, Genesis, 32x, Sega CD, Gameboy, Game Gear, Jaguar, Jaguar CD, CDi, CD32, 3DO, Saturn, Playstation (and I'm sure I've forgotten a few.)
I moved to mobile games in 2004, when I started doing project management as a consultant for Digi-Element. In 2005, I took a job at Namco Networks, working on PAC-MAN, Ms. PAC-MAN, Galaga, Dig Dug and Super PAC-MAN for feature phones among other projects. I eventually moved into iOS and Android development, and was the project manager for a number of projects including Sky Gamblers: Air Supremacy.
I recently started working for Disney Interactive, where I was the project manager for a number of projects, including Monsters, Inc. Run and Monsters University. I am currently working on iOS, Android, Windows 8, Windows Phone 8 and Blackberry titles.