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Curtis Soldano


Game Producer,

Location: San Francisco, Ca


Certified ScrumMaster
Certified Scrum Product Owner


The bulk of my experience has been in Producer/Designer and/or PM roles. I'm prone to occassional creative bursts, like the visual design of SegaSoft's HEAT online gaming network logo.

I've also worked as:
Game Counselor, Technical Coordinator, Technical Supervisor, Developer Partnership Liason, QA Manager, Public Beta Testing Manager, Community Manager, Assistant Producer, Associate Producer, Web Content Producer, Lead Producer, Senior Product Manager, Visual Designer and Game Designer


Game Production, Technical QA, Third Party Licensing, Pre-Production, Prototype Mock Ups, Demos, Development Hardware, Usage of Development Tools, Milestone review and assessment, Trade Show Support, Developer Management, concept development, concept pre-production, wireframes/walkthroughs, skilled in development and production tools like Adobe CS, MS Visio, MS Project, Audition, FTP, HTML editors, perforce, devtrack

Work experience

Tagged, Producer/Product Owner
July 2011 - Present, San Francisco, Ca, United States
Managed live ops for Pet's product Managed live ops for Cafe product Developed and released Entourage Developed Lucky Ace Slots Help determine SCRUM and Agile practices across studio

Electronic Arts, Scrum Master
September 2010 - June 2011, Redwood City, Ca, United States
Product Owner for Game Enhancements Team ScrumMaster for Flash SDK team


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