09:15 - 10:30 - 75-Minute Sessions

Personal Agility Workshop
Maria Matarelli
Room: 101 A/J
Track: Non-Software Scrum

Session Type: Workshop (75 Minutes) - BEGINNER
Summary: Walk through a hands-on workshop and discover how to apply the Personal Agility Framework, Priorities Map, and six insightful questions to discover what really matters. 
Learning Objectives:
  • Learn how to apply personal agility as a framework for your life
  • Discover ways to identify how your actions align with what really matters
  • Practice applying the Personal Agility Priorities Map
  • Discover ways to coach others on Personal Agility

Moving Beyond Activities: Using Learning Events to Gauge Interest and Comprehension
Cody Wanberg
Room: 101 B/I
Track: Playing in the Scrum Sandbox

Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Effective facilitation of training requires a focus beyond just implementing a fun activity. Attend this interactive workshop and learn tools to gauge activity effectiveness and whether learning is achieved.
Learning Objectives:
  • Define formative assessments as they relate to learning objectives
  • Describe how formative assessments should direct instruction
  • Use formative assessment techniques in the classroom

A Scrum Practitioner's Code of Ethics
Paul Wynia and Zach Bonaker 
Room: 101 C/H
Track: Playing in the Scrum Sandbox

Session Type: Workshop (75 Minutes) - EXPERT
Summary: As Scrum practitioners, we can have real impacts on products and on people's lives! But what guides us to work in an ethical way? Let's look to saving lives for inspiration to create a code together!
Learning Objectives:
  • Be able to identify the risks inherent in continuous improvement
  • Be able to identify the role and responsibility of Scrum practitioners as catalysts for change
  • Collaborate on the creation of a set of Agile ethics to encourage excellence
  • Publish online for attendees and others to review and to spark discussion

Business Agility with Enterprise Scrum
Simon Roberts & John McFadyen
Room: 101 D/G
Track: Non-Software Scrum

Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: Enterprise Scrum (ES) is a configurable framework for applying Scrum in any context. This workshop provides an introduction to ES and enables participants to experience ES in a fun environment.
Learning Objectives:
  • Understand and be able to apply Mike Beedle’s Enterprise Scrum
  • Understand the Enterprise Scrum framework
  • Experience an example of the use of Enterprise Scrum
  • Be able to apply Enterprise Scrum in their own context

Move Beyond User Stories ... What's Next?
David Hawks
Room: 101 E/F
Track: The Scrum Team

Session Type: Workshop (75 Minutes) - EXPERT
Summary: The current epic and user story process is stale and needs to go. In this hands-on workshop, you'll learn a new discovery-centered model driven by objectives, hypotheses, and experiments.
Learning Objectives:
  • Understand the difference between discovery and delivery
  • Understand when and why discovery should be emphasized more in your requirements process
  • Learn how to write objectives, a hypothesis, and experiments

Getting Real Without Getting Fired: Saying Things in a Way People Can Hear
Allison Pollard and Marcus King
Room: 200 A/J
Track: Organizational Transformation

Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Attend this workshop and learn to recognize how your behavior is building trust — or not — and practice speaking hard truths so that others can hear them.
Learning Objectives:
  • Recognize your current state and patterns of communication that might indicate a low-trust environment
  • A model to identify communication cycles that hamper your organization from achieving its full potential
  • Pattern to practice better forms of direct communication and build trust

Stop Using Band-Aids and Fix Your Real Problems!
Bob Hartman
Room: 200 B/I
Track: The Scrum Team

Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: Does your team have a lot of different people screaming at them? This workshop helps you take all that screaming and determine the real root causes. Use your symptoms to find the problems — like a doctor.  
Learning Objectives:
  • After this workshop, the attendees will be able to create a Current Reality Tree (CRT from Theory of Constraints Thinking Process)
  • The CRT will consist of their undesirable effects (UDE's) linked in cause/effect relationships so it becomes obvious a small number create all the issues

Authentic Scrum
Peter Green
Room: 200 C/H
Track: Organizational Transformation

Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Scrum is an empty container. We can fill it with what we want. If we don't use it in a way that is authentic to the existing values of an organization, it will be attacked like there's a virus! 
Learning Objectives:
  • Describe a well-researched model of shared values
  • Release the frustration associated with trying to make Scrum do something your organization doesn’t value
  • Improve Scrum adoption by using language that resonates with any executive

The Self-Selection Game: A Quest for High-Performing Scrum Teams
Dana Pylayeva
Room: 200 D/G
Track: The Scrum Team

Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Challenge the status quo of building new Scrum teams and unleash their high performance! Join this workshop to experience game elements that helped HBC Digital prepare and succeed with self-selection.
Learning Objectives:
  • Be able to articulate at least one benefit of self-selection
  • Be able to explain the seven steps of self-selection process
  • Practice answering self-selection “spooky questions” most frequently asked by participants new to self-selection