14:30 - 15:45 - 75-Minute Sessions

Rising Above Failure: An Interactive Scaling Case Study
Steve Martin
Room: 101 A/J
Track: Organizational Transformation

Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: You’ve heard the successes of scaling Scrum. In this unique, interactive case study workshop, learn five failure modes of scaling and then apply them to a real failed transformation from the field.
Learning Objectives:
  • Be able to recognize common scaling failure modes and learn some steps to address them
  • Apply failure mode learnings to a scaling "case study"
  • Leave with lessons learned of failed scaling that can be used in training sessions at the attendee's organization

Epic Budgeting (Or, How Agile Teams Hit Deadlines)
Dave Sharrock
Room: 101 B/I
Track: Playing in the Scrum Sandbox

Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Epic budgeting allows the Product Owner to steer a product across the line, delivering the expected scope on time by managing scope creep or an unsustainable focus on the perfect over the pragmatic.
Learning Objectives:
  • Confidently create a long-term product delivery roadmap, including an estimate of delivery date
  • Discover the importance of proactively managing the breakdown and estimation of stories
  • Use the breakdown of epics into stories as a means to manage scope creep and steer a product to a given deadline

Retrospective Games
Chris Sims
Room: 101 D/G
Track: Playing in the Scrum Sandbox

Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Retrospectives are a powerful tool for facilitating continuous improvement - unless they get boring. In this session, you will learn how to use games to keep your retrospectives fresh and engaging.
Learning Objectives:
  • Facilitate the pair-counting exercise to help people focus and be present
  • Facilitate a Jelly Baby Tree discussion to gather data
  • Facilitate "Like to Like" as described in Derby and Larsen's Agile Retrospectives book
  • Facilitate a Sudden Survey (Thiagi) activity to gather data

Validate It Before You Build It: The Experiment Canvas
Brad Swanson
Room: 101 E/F
Track: The Scrum Team

Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: Learn practical techniques to identify and design experiments and low-cost prototypes or MVPs to validate your Big Idea for a new product or feature ... before you spend tons of money on development!
Learning Objectives:
  • Know how to use the Experiment Canvas to identify risk areas and experiments to validate product/feature ideas with users
  • Learn many types of prototypes or MVPs that can be used to test your ideas with real customers

Transition to Enterprise Agile: How to Ease the Fear of Organizational Change
Saya Sone
Room: 200 A/J
Track: Organizational Transformation

Session Type: Workshop (75 Minutes) — BEGINNER
Summary: When organizations are ready to adopt Agile at the enterprise level, people are resistant to organizational changes and have a fear of change due to loss. Use NLP and Logic Level to deal with the fear.
Learning Objectives:
  • It is OK to have fear when undergoing organizational changes
  • Provides exercises to help audience identify their fear, the cause of the fear, and learn how to overcome the fear during organizational changes such as scaling to enterprise Agile

How to Survive the Zombie Scrum Apocalypse
Johannes Schartau
Room: 200 B/I
Track: The Scrum Team

Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: You wake up in an abandoned meeting room to discover that your company contracted Zombie Scrum! Devoid of life, no valuable software is being shipped to real customers. What to do now?
Learning Objectives:
  • Identify Zombie Scrum
  • Deal with the shock: take responsibility
  • Take stock of your surroundings: understand organizational systems
  • Look for survivors: find and work with other motivated individuals
  • Revive the dead: connect teams to real customers
  • Run: ship fast to gather feedback

Psychology of Agile Coaching: Understanding the Science of Change
Pavel Dabrytski
Room: 200 C/H
Track: Organizational Transformation

Session Type: Workshop (75 Minutes) - EXPERT
Summary: This workshop explores the science of coaching through concepts of neuroplasticity, self-determination theory, and brain activation states.
Learning Objectives:
  • Understand that neuroplasticity is the reason why people take long to learn new behaviors
  • Learn that the autonomous motivation is the most persistent type of motivation and that an Agile coach must strive for it
  • Learn about seven activation steps and the ways to stimulate brains creativity

Product Owners with a Product Mindset
Kevin Rosengren
Room: 200 D/G
Track: The Scrum Team

Session Type: Workshop (75 Minutes) - BEGINNER
Summary: Practical frameworks and inspiration for product owners to approach their role on the team from a true product perspective.
Learning Objectives:
  • Describe the value of the PO with a product mindset to a team/org through Scrum values and principles
  • Connect the strategy to the tactical and daily rhythms of Scrum through the planning flame
  • Use frameworks to 1) Communicate vision; 2) Solicit feedback from stakeholders; 3) Prioritize roadmap items

Building the Right Product Using Experiment-Driven Development
Michael Hall
Room: 200 E
Track: IEEE

Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Experiment-Driven Development (EDD) is an emerging Agile approach designed to ensure we always build the right product. Join us to explore how to create a culture of experimentation within your team.
Learning Objectives:
  • Adjust your development approach to one of experimentation
  • Define a product hypothesis along with baked-in assumptions
  • Attendees will be able to run experiments resulting in validated learnings of which product decisions can be made

You Can't Coach Dead Fish
Tony Richards
Room: 200 F
Track: Playing in the Scrum Sandbox

Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: As a leader, you want to embrace Agile; you just don't know if your organizational environment is up to the job. However, you are surrounded by teams that keep getting stuck!
Learning Objectives:
Explore different organizational structures and how they either impact - or enable - the successful delivery of business value.