14:30 - 15:45 - 75-Minute Workshop

Agile Coaching Canvas: Dream Up, Co-Create and Share your Agile Coaching Visions and Plans
Alexey Krivitsky
Room: Nautilus 4
Track: As the tides transform, a new journey awaits

Session Type: Workshop [Advanced]
Summary: Learn how to use "Agile Coaching Canvas" to guide you and your teams in dreaming, co-creating, and living Agile transformation visions.
Learning Objectives:
  • Learning individual coaching techniques for coaching for a vision
  • Getting a solid toolset for facilitating collaborative visioning sessions with Agile teams
  • Studying the Agile Coaching Canvas and its usage for defining coaching visions

Co-Create Sustainable Solutions by Owning Problems Collectively
Björn Jensen
Room: Harbor Island 2
Track: You can’t stop the wave, but you can learn to surf

Session Type: Workshop [Beginner]
Summary: Discover a playful tool to grow collective ownership of the teams being and facilitate a broader perspective to impediments.
Learning Objectives:

Create awareness of two different types of problems/challenges (Social vs. Technical) and the impact on team dynamics. Learn the game mechanics and how to facilitate the game.


a) Intro game mechanics - 10 Min b) 1st iteration - 10 Min c) 1st extension: create a collective ownership - 05 Min d) 2nd iteration - 10 Min e) 2nd extension: co-create solutions - 05 Min f) 3rd iteration - 10 Min g) Debriefing - 10 Min h) QA - 10 Min

How to Conduct Enterprise Retrospectives
Luke Hohmann
Room: Nautilus 1-2
Track: Champions of Agile

Session Type: Workshop [Advanced]
Summary: To truly scale Scrum, you need to scale all of its practices. This workshop shows how to scale retrospectives to the enterprise.
Learning Objectives:
  • Understand why traditional retrospectives fail to meet the needs of large teams.
  • Understand why conducting retrospectives too frequently harms teams.
  • Develop tools and processes for scaling retrospectives.
  • How to plan and implement enterprise retrospectives, including selecting the right framework and post-processing the results into high-impact outcomes.

Improvisssssing With Agile
Paul Goddard
Room: Grande B
Track: You can’t stop the wave, but you can learn to surf

Session Type: Workshop [Beginner]
Summary: Collaboration is a fundamental part of "being Agile.” This session will help your team learn HOW to collaborate, create, and have fun too!
Learning Objectives:
  1. Attendees have learned some basic agile principles around collaboration and listening.
  2. Attendees have learned how to run some basic improv games in their own teams.
  3. Attendees have five principles to summarize the ethos of improvisational theatre.
  4. Attendees have realized how collaboration and creativity come hand-in-hand.
  5. Attendees have had some fun and made some new friends.

The Holy Grail: How to Define Business Value
Roger Brown
Room: Harbor Island 1
Track: As the tides transform, a new journey awaits

Session Type: Workshop [Advanced]

Learn a practical method for defining tangible, absolute business value metrics for your team’s work regardless of the business domain.

Learning Objectives:
  • I can identify the factors business value delivered by a previous product release.
  • I can identify quantitative and qualitative value factors for ongoing or future work.
  • I can define the elements necessary to use value factors for practical measurement and tracking.
  • I can educate others on how to practically define and measure delivery of business value.

The Power of Play: Transforming Agile Teams
Laura M. Powers
Room: Harbor Island 3
Track: You can’t stop the wave, but you can learn to surf

Session Type: Workshop [Advanced]
Summary: A team that plays together – performs! Join us to explore eight play personalities with practical applications for transforming Agile teams.
Learning Objectives:
  • Explain what play is and isn't.
  • List at least three research-based benefits for the power of play at work.
  • List five different types of business play with examples.
  • Describe the eight different play personalities or play styles.
  • Identify your own top two personal play personalities.
  • Describe how different play personalities can accelerate or hinder a team’s progress through storming, norming, and performing.
  • Identify at least one action to apply what was learned in this workshop.

Turn Your Leaders into Servants!
Gez Smith
Room: Nautilus 5
Track: Life's a Wave: CATCH IT

Session Type: Workshop [Advanced]
Summary: How can a servant be a leader? Open your mind, transcend your ego and discover your calling as a servant leader for the good of all.
Learning Objectives:

Robert Greenleaf described servant leadership as a vocation, and this session may lead you to find your true calling as a servant leader. If that sounds a bit hippyish, you will also learn:

  • The 10 principles of servant leadership
  • Why you need to protect your servant leaders
  • Why the organizational hierarchy pyramid is upside down
  • Why the best way to improve bad work may be to tell someone you love it
  • The real reason you find some people intensely annoying

With Sociocracy, Hierarchy Becomes Agile
Sheella Mierson and Dan Lefebvre
Room: Nautilus 3
Track: Agile Community

Session Type: Workshop [Advanced]
Summary: Experience a way to improve communication and decision-making that supports the implementation of Agile values throughout an organization.
Learning Objectives:

You will:

  • Increase your understanding of factors that tend to inhibit company-wide adoption of Agile values and get an overview of a new solution.
  • Through experiential exercises, gain insights into a new governance strategy, including a unique decision-making method called consent.
  • Practice processes you can use immediately to tighten up your sprint planning meetings and your retrospectives.