11:00 - 11:45 - 45-Minute Sessions

5 Easy Ways to Get Started with Scrum at Home
Stacey Ackerman and Evan Ackerman
Room: Harbor Island 2
Track: As the tides transform, a new journey awaits

Session Type: Talk [Beginner]
Summary: Have you used Scrum at work and wondered how you can get started at home? Learn 5 easy ways to calm the storm of household chaos.
Learning Objectives:
  1. Discover how Scrum can be used to manage work outside the office.
  2. Learn how Scrum can become a way of life.
  3. Bring the Scrum values to your family and use them to manage your household.
  4. Empower your kids to feel like a valuable contributor of the family.
  5. Learn how your family can work better as a team and share common goals.
  6. Rid yourself of command and control parenting.

Dynamic Reteaming: The Art and Wisdom of Changing Teams
Heidi Helfand
Room: Harbor Island 3
Track: As the tides transform, a new journey awaits

Session Type: Talk [Advanced]
Summary: Let's debunk the myth that you must keep teams the same to be successful. I'll share original case studies from companies that do this.
Learning Objectives:
  1. Define reteaming via sharing unique patterns discovered from interviewing various companies
  2. How to reteam: real-world case studies from Spotify, Menlo Innovations, AppFolio, Chef, Hunter Industries, and more
  3. Why to reteam: company growth, learning, for the code & to liberate people
  4. It's inevitable: people come and go from your company. Get good at reteaming!
  5. Practical ways to make reteaming easier in your company

How to Reboot Your Agile Team!
Maurizio Mancini and Martin Lapointe
Room: Nautilus 5
Track: You can’t stop the wave, but you can learn to surf

Session Type: Talk [Advanced]
Summary: In this talk, we will reveal a transformation process that can reboot any struggling Agile/Scrum team in 5 steps.
Learning Objectives:
  1. How to take an existing team and have them conduct an assessment of how they are doing.
  2. As an Agile coach, how do you build trust with the team you are intervening in.
  3. Determining and providing the right amount of training so that everyone is on the same page.
  4. How to apply the Creative-Destruction paradigm.
  5. How to reboot the team and introduce fun and cadence.
  6. How to let the team take ownership and succeed.

Scrum To The Stars, A Reflection of Iterative and Incremental Innovation in Aerospace
Thomas Friend
Room: Harbor Island 1
Track: As the tides transform, a new journey awaits

Session Type: Talk [Beginner]
Summary: From the beginning of manned flight, the patterns of agility have guided both the exploration of aviation and space.
Learning Objectives:
  1. Reflect on both the successes and failures throughout the course of man’s quest for the heavens.
  2. discover some common patterns that lead to failure in various events in aviation.
  3. Add these lessons learned to our Agile toolbox as we look to replicate success in future endeavors in Agility.

Synesthesia, High Performing Teams, World Rhythms, and You. Surf’s Up, Dude.
John Ryskowski
Room: Grande B
Track: Life’s a Wave: CATCH IT

Session Type: Talk [Advanced]
Summary: Drum set performance, lecture, and audience participation that expands sensory recognition of high performing teams to include rhythmic feel.
Learning Objectives:
A team’s level of sophistication can be difficult to articulate. This talk supplies people with a feel and simple language to describe a team as either oompa, calypso, or others. It’s fun and energetic and the audience must participate throughout. A team whose energy is mindfully invested is able to “breathe” as a single living organism and creates a rhythm that energizes each of its members. Come by and get energized.

The Throne of Games: For Serious Gamifiers
Cassandra Van Gelder
Room: Nautilus 4
Track: You can’t stop the wave, but you can learn to surf

Session Type: Talk [Beginner]
Summary:

In a world where seriousness kills, fun and action rule (and Bob not falling asleep in meetings.)

Join me and claim The Throne of Games!


Learning Objectives:

Audience members will be able to:

  • List benefits of using games to generate results
  • Identify games to use for different Agile or Scrum ceremonies
  • Choose ways to fold in games in subtle way
  • Choose games to affect a great change
  • Experiment with a host of new games and ideas to get people to think more openly, creatively, and productively
  • Choose options if a game experiment has an unexpected outcome

Unit Testing Makes Me Faster: Convincing Your Boss, Your Co-Workers, and Yourself
Jeremy Clark
Room: Nautilus 3
Track: Agile Community

Session Type: Talk [Beginner]
Summary: "Unit testing takes too much time." Wrong. Unit testing has made me a faster developer. Come see the benefits of having good tests.
Learning Objectives:
  • Time-Saving Benefits of Good Unit Tests
  • Characteristics of Good Tests
  • Resources for Moving Forward

You're All Gonna Drown: Why Your Scrum Adoption is Going to Fail
Michelle Sliger
Room: Nautilus 1-2
Track: Champions of Agile

Session Type: Talk [Beginner]
Summary: You want your Scrum boat to sail but the boat is riddled with leaks, you're bailing like crazy, and there's no shore in sight. You need help!
Learning Objectives:
Learn the reasons most Scrum adoptions fail, what your odds are, and where the life preservers are so a few of you can survive.