90-Minute Sessions - 11:00 - 12:30

An Agile Architect's Framework for Decision-Making
Ken Power
Room: Sydney
Track: Dealing with Uncertainty [Ha]

Session Type: Workshop
Summary: To create anti-fragile systems, architects must use decision-making approaches that match the complexity of the circumstances they face.
Learning Objectives:
  • Applying sense making in the context of architecture
  • Applying the Cynefin framework to architecture problems and decisions
  • Examples of architecture problems and decisions that can be mapped to the different domains represented by the Cynefin framework (obvious, complicated, complex, chaotic and disorder)
  • How to manage the transition of architecture problems between these different domains
  • Implications for organization structure and communications
  • How such an approach leads to a more resilient architecture, and a more resilient organization
  • How complexity thinking and the Cynefin framework supports emergent architecture
  • How complexity thinking and the Cynefin framework help the organization and the architecture to be more Agile

Design Thinking for Organizational Change
Angel Diaz-Maroto
Room: Garmisch
Track: Empowering People [Ha]

Session Type: Workshop
Summary: This workshop is about how to use design thinking to better understand employee's context and needs to reduce resistance to change.
Learning Objectives:
  • Understanding design thinking as the methods and processes to investigate complex problems in highly uncertain systems.
  • Understanding that design thinking processes are usually aimed to design the experience of being a customer and this time will be used to design the experience of being an employee.
  • Experiment this iterative process of observation, ideation and implementation to better understand organization's culture and create reasons for people in the organization to embrace change
  • Learn how to combine empathy for the context, creativity in the generation of insights/solutions, and rationality to analyze and fit solutions to the context.
  • Learn how to design experiments for change aimed to create reasons for people in the organization to embrace change.
  • Learn some useful design thinking techniques that you can use in retrospectives.

Enterprise Agile Pasta Workshop
Vladimirs Ivanovs
Room: Calgary
Track: Dealing with Uncertainty [Shu]

Session Type: Workshop
Summary: An alternative to playing Legos and a ball game - Enterprise Agile Pasta workshop. Moreover, it is about scaling and enterprise collaboration.
Learning Objectives:
  • To feel the challenges of Agile teams in the Enterprise environment - scaling agile, distributed teams, communication issues, different cultures and leadership styles etc.
  • During the 3 phases of the game we will be debriefing and discussing lessons learnt, so you could walk-away with useful insights, understanding of agile scaling issues and practical advise.
  • Last, but not least, it is a fun activity and opportunity to make friends with a like-minded people.
  • As a CSM®, CST®, CEC, CTC®, coach, or consultant, you might end-up with a new tool in your workshop/game portfolio.

Hunting Value in a #DiscoveryDojo
Steve Holyer
Room: Partenkirchen
Track: Effectiveness over Efficiency [Ri]

Session Type: Workshop
Summary: Explore the art of product facilitation. Practice new facilitation skills for product discovery in the #DiscoveryDojo. For POs and scrum teams.
Learning Objectives:
  • Explore ways to focus on value and engineer better Agile requirements through structured conversations.
  • Practice new product discovery skills with colleagues in the fast-paced #DiscoveryDojo.
  • Learn by doing: facilitating, coaching, observing, and providing feedback.

Prioritize Your Backlog for Profit!
Jason Tanner
Room: Barcelona
Track: Effectiveness over Efficiency [Ha]

Session Type: Workshop
Summary: You'll apply two techniques to engage stakeholders and customers to maximize profit through effective, market-driven backlog prioritization.
Learning Objectives:
  • Describe and weight the stakeholder, strategic and profit attributes that drive the prioritization of product backlogs.
  • Design a matrix to prioritize a product backlog using multiple, weighted attributes.
  • Apply a customer-driven, serious game activity to engage external customers or internal stakeholders to collaborate to select the most important product backlog items for the next product release.

Selling the "Fluffy" Side of Scrum
Paul Goddard and Geoff Watts
Room: M√ľnchen
Track: Empowering People [Ri]

Session Type: Workshop
Summary: Scrum is not just about creating backlogs or recording velocity. This workshop will help you sell the "human" part of Scrum to your boss!
Learning Objectives:

Attendees will leave the session with:

  • A five step model for selling the human aspect of scrum to management
  • Techniques and practice for implementing that five step model including coaching, improv games, active listening, risk reduction and story-telling and emotional intelligence
  • An increased awareness of their own desire for changing their own human behaviors
  • Confidence in selling these concepts to management or non-scrum believers

The Neurology of Learning - Your Brain on Agile Games
Laura M. Powers
Room: Atlanta
Track: Amplify Learning [Ha]

Session Type: Workshop
Summary: Bring your whole brain to work! Learn the "how" and "why" of effective Agile games & activities. Put new ideas into action with your teams.
Learning Objectives:
  • List at least 3 benefits of teaching with Agile games
  • List at least 4 aspects of brain theory and how each impacts learning and game design
  • List the 4 types of memory and what is needed for something new to make it to "long-term" memory
  • Create a concrete action plan to put workshop strategies into action