90-Minute Sessions - 11:00 - 12:30

Code Dojo... For Product Owners?!
Peter Stevens and Tomasz De Jastrzebiec Wykowski
Room: Sydney
Track: Amplify Learning [Ha]

Session Type: Workshop
Summary: From outsider to part of the team. Imagine collaboration at new level: One team, one keyboard, one story... done!
Learning Objectives:

By attending this interactive workshop you will be able to:

  • Experience Pair Programming, TDD, and a Code Dojo to collaboratively create a presentation
  • Use mob programming to solve difficult problems
  • Explain how the whole team can swarm on one Product Backlog Item

Dealing with Evolutionary Change
Adam Pancucci, Matt Roadnight, and Eben Halford
Room: Garmisch
Track: Empowering People [Ha]

Session Type: Workshop
Summary: Teams have a current reality and secondary target state. An edge exists between these states, experience ways to cross and navigate the edges.
Learning Objectives:

Attendees will have an understanding of the Edge model and what primary and secondary states are:

  • How edges shows up between individuals, the potential signals and behaviours.
  • How to work with these signals to explore what possible secondaries are emerging, through incorporation of input and feedback from the whole team.
  • The concept that everyone in the system has a voice and in order for the system to become self aware those voices need to be heard so that a secondary state can be identified and the team consciously and intentionally can choose what secondary state can become a new primary.
  • Why feeding forward is more effective than feedback
  • USP
  • The ORSC approach and tool set is an amazing gift for the world, their message and approach allows teams to understand and interpret what is going on between them. Providing teams and systems with an approach to actively voice and work through differences and align by building on and incorporating all the voices and diversity in teams.
  • It has the capacity to transform the world of work in a way that enables individuals to understand how to deepen and improve the quality of their relationships. Allowing individuals to be fully engaged on the joint collaboration of new joint primaries. Not spending energy on negative team behaviors and the “story” they tell themselves behind those negative behaviors and interpretation of the situation.
  • Just understanding the model will give individuals a different perspective and lens to view their teams and relationships. From there they can explore different ways of deepening those relationships."

Enable your Agile
Sacha Storz
Room: Calgary
Track: Amplify Learning [Shu]

Session Type: Workshop
Summary: What are the various factors enabling you to be Agile? Let's build a mini framework and find tangible goals to takeaway for everyone.
Learning Objectives:
  • Recap of the values and principles of the Agile Manifesto
  • Awareness for the enablement of factors furthering Agile working and Agile culture
  • Categorization of agile enabling factors in terms of stakeholders involved
  • Awareness for the complex network of agile enabling factors (technical, process-related, social, psychological, and cultural)
  • Mini framework mind map “Agile enabling factors” built together
  • One s.m.a.r.t. goal to take home for every participant

Impact Mapping with Innovation Games
Gojko Adzic and Christian Hassa
Room: M√ľnchen
Track: Effectiveness over Efficiency [Ha]

Session Type: Workshop
Summary: Impact Mapping is a lightweight method for strategic planning in product and project development. Although seemingly simple and intuitive, many teams fail to get the most out of it because they jump to conclusions too quickly and skip over important discussions.
Learning Objectives:
  • When/why to use this technique, and when not
  • How to get started
  • The key elements of an impact map
  • Key facilitation techniques

Learning 3.0 - Relearning to Learn
Anderson Hummel
Room: Partenkirchen
Track: Amplify Learning [Ha]

Session Type: Workshop
Summary: Creative workers need a completely different way to learn. In fact a revolutionary way to learn that we call Learning 3.0.
Learning Objectives:
  • Differences between pull and push learning
  • What is emergent learning
  • What is Learning 3.0
  • How to create a collaborative environment for Learning 3.0
  • How to use the Learning Canvas
  • How to apply the Learning Canvas to help an Agile Team or an organization

Maximize your outcome not your output
Reza Farhang
Room: Barcelona
Track: Effectiveness over Efficiency [Shu]

Session Type: Workshop
Summary: Fun and interactive exercise for understanding how to get happier customers and maximizing your product outcome.
Learning Objectives:
Agile Product ownership, Agile product development, team building, and more.

Scrum meets Management 3.0 - how to apply the latest management ideas to strengthen Scrum
Arne Ahlander
Room: Atlanta
Track: Empowering People [Ha]

Session Type: Workshop
Summary: In this presentation you will learn how ideas and practices from Management 3.0 can be used and applied to strengthen Scrum.
Learning Objectives:

After the session participants will be able to:

  • list the six views on organizations from Management 3.0
  • describe possible ways how to apply Management 3.0 ideas on Scrum
  • describe how to possibly energize a Scrum implementation