13:30 - 14:30 - 60 Minute Sessions

How to have "agile" conversations with managers and executives
Bob Hartman
Room: Charlottenburg II
Track: Managing Agility: Bring Down the Wall

Session Type: Workshop
Level: Performing

Summary: Learn how to speak to executives and managers about agility in a way they will understand and embrace.

Product Roadmaps in Scrum
Roman Pichler
Room: Bellevue
Track: Successful Scrum Practices: Berlin Never Sleeps

Session Type: Lecture
Level: Performing

Summary: Learn how to effectively use a product roadmap in Scrum.

Resilient Organizations ready to change
Michael Leber, Stefan Haas
Room: Charlottenburg I
Track: Managing Agility: Bring Down the Wall

Session Type: Lecture
Level: Norming

Summary: Fitness for change, increase your organizational resilience and get ready to move.

Scaling Scrum to Build a Hardware Product or How Cross-Functionality helped Electricians, Mechanics, and (Embedded) Software Engineers turn T-shaped.
Stephanie Gasche
Room: Tegel
Track: Successful Scrum Practices: Berlin Never Sleeps

Session Type: Lecture
Level: Norming

Summary: Scaling Scrum in hardware product development by way of one product backlog and cross-functional Scrum teams

Scrum - successful, but not always by the book - Empirical findings, practical conclusions
Ayelt Komus
Room: Charlottenburg III
Track: Scrum Principles: Changing the Status Quo


Session Type: Lecture
Level: Norming

Summary: Very often only some elements of Scrum are used. Status Quo Agile shows which elements are key as well as risks and success-ratings by users

Team responsibility game
Markus Wittwer
Room: Potsdam III
Track: Managing Agility: Bring Down the Wall

Session Type: Workshop
Level: Norming

Summary: Team responsibility game - building teams of 100% responsible individuals

Will agile work in my embedded development environment?
Bent Myllerup
Room: Köpenick II/III
Track: Thinking Outside the box


Session Type: Workshop
Level: Forming 

Summary: Scrum, with it’s roots in SW, can also successfully be applied in embedded systems development - even though it at first looks impossible.