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Certified ScrumMaster®
5/5/2009 12:00:00 AM Mountain Goat Software Le Méridien Cambridge 20 Sidney Street Cambridge MA 02139 United States of America 42.3619872 -71.1000154 1500


Mountain Goat Software

  • Course

    Date: 5-6 May, 2009
    Location: Cambridge, MA, United States of America

    Regular Price: $1,500

    Certified ScrumMaster for Video Game Development

    Course Description 

    This two-day course not only provides the fundamental principles of Scrum, it also gives participants hands-on experience using Scrum. This course puts theory into action through extensive use of exercise and a project simulation. All exercises and discussions are specifically tailored for those working in video game development. During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization. Participants gain practical experience working with Scrum tools and activities such as the product backlog, sprint backlog, daily Scrum meetings, sprint planning meeting, and burndown charts. Participants leave knowing how to apply Scrum to all sizes of projects, from a single collocated team to a large, highly distributed team.

    Following successful completion of the course, each participant will be designated Certified ScrumMaster.

    PMPs: This course counts for 16 Professional Development Units (PDUs)

    You Will Learn

    • Practical, project-proven practices that have worked for numerous video game projects
    • The essentials of getting a project off on the right foot
    • How to write user stories for the product backlog
    • How to help both new and experienced teams be more successful
    • How to successfully scale Scrum to large, multi-continent projects with team sizes in the hundreds
    • How to help producers, artists, designers and programmers work together effectively
    • How to work with publishers and others outside the team who may not be familiar with Scrum
    • Tips and tricks from two instructors that combine 15-plus years of using Scrum in a wide variety of environments and ten-plus years of video game product development

    All CSM courses are taught by Trainers approved by the Scrum Alliance. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.

  • Details

    Date: 5-6 May, 2009
    Location: Cambridge, MA, United States of America

    Le Méridien Cambridge
    20 Sidney Street
    Cambridge, MA 02139 United States of America

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    Regular Price: $1,500


    About the Instructors 

    Clinton Keith is the former CTO of High Moon Studios, a video developer in San Diego. Over the course of 15 years, Clinton has worked on over a dozen of video game titles such as Midtown Madness and Midnight Club.  Clint has been a project director, CTO and director of product development at several studios.  He introduced the video game industry to agile development in 2003 and now coaches teams and studios around the world.

    Mike Cohn is the founder of Mountain Goat Software, a process and project management consultancy and training firm. He is the author of Agile Estimating and Planning, User Stories Applied for Agile Software Development, and several books on Java, C++, and database programming. With more than 20 years of industry experience and over a dozen years using Scrum, Mike has previously been a technology executive in companies of various sizes, from startup to Fortune 40. A frequent magazine contributor and conference speaker, Mike is a founding member of both the Agile Alliance and the Scrum Alliance.

  • Agenda
    • Overview of Scrum
      • Why Scrum works and what it is
    • Sprints
      • Potentially shippable
      • Architecture on a Scrum project
      • Correct use of Release sprints
    • The ScrumMaster
      • Responsibilities and mindset
      • ScrumMaster as team member
    • The product owner
      • Description and responsibilities
    • Product backlog
      • User stories on the product backlog
      • Backlog-writing workshops
      • INVEST in your backlog
    • Sprint planning
      • Prioritization and the sprint goal
      • Sprint planning meeting
    • Release planning
      • Estimating the product backlog
      • Release planning meeting
    • Project planning with a publisher
      • Preproduction vs. production
      • Scrum and milestones
      • Choosing the right product owner
      • Working early with marketing groups
    • Meetings
      • The daily scrum
      • Sprint review and retrospective
    • Tracking progress
      • Burndown charts and task boards
    • The team
      • Composition and cross-functionality
      • Organizing
    • Scalability
      • The scrum of scrums
      • Focus of initial sprints
      • Shared vs. specific product backlogs
      • Scaling the product owner
    • Introducing Scrum to your organization
  • Who Should Attend

    Whether you're a manager, producer, programmer, artist, designer, tester, product manager, or someone interested in working on or with a Scrum team, this course is suited for you. You will leave with solid knowledge of how and why Scrum works. Through practical, hands-on exercises and small-group discussion you will be prepared to plan your first sprint immediately after this class.


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