Date: 28-29 October, 2009
Location: Munich, Germany
Regular Price: € 1400
This course combines the games development expertise and Scrum experience of remote control productions (a Munich based production house) with the Scrum training and coaching experience of ScrumCenter.
Through a combination of theory and game industry related exercises, you will learn how to:
- implement Scrum in a game development context
- create a product backlog that supports the typical workflow needed in game development
- setup an optimal Scrum team for your game project
- scale Scrum for large projects
The course will deepen your understanding of the principles and practices of Scrum and provide you with an understanding of the pre-requisites and organisational changes that are necessary to enable Scrum to be successful.
On completion of the course and after taking and passing an online test, you will be awarded the designation “Certified ScrumMaster” and a one year membership of the Scrum Alliance.
More information on the certification programme can be found here:
All CSM courses are taught by Trainers approved by the Scrum Alliance. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.