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Clinton Keith Consulting
Date: 16-17 May, 2013
Location: Montreal, QC, Canada
Regular Price: 1240
This two-day course not only provides the fundamental principles of Scrum, it also gives participants hands-on experience using Scrum. This course puts theory into action through extensive use of exercise and a project simulation. All exercises and discussions are specifically tailored for those working in video game development. During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization. Participants gain practical experience working with Scrum tools and activities such as the product backlog, sprint backlog, daily Scrum meetings, sprint planning meeting, and burndown charts. Participants leave knowing how to apply Scrum to all sizes of projects, from a single collocated team to a large, highly distributed team. Upon completion of the course, each participant will be designated Certified ScrumMaster.
All CSM courses are taught by Certified Scrum Trainers. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.
Venue:TECHNOCompÃ©tences405, av. Ogilvy, suite 101Montreal, QC H3A 1B9 CanadaGet Directions
* Overview of Scrum o Why Scrum works and what it is * Sprints o Potentially shippable o Architecture on a Scrum project o Correct use of Release sprints * The ScrumMaster o Responsibilities and mindset o ScrumMaster as team member * The product owner o Description and responsibilities * The team o Description and responsibilities * Product backlog o User stories on the product backlog o Backlog-writing workshops o INVEST in your backlog * Sprint planning o Prioritization and the sprint goal o Sprint planning meeting * Meetings o The daily scrum o Sprint review and retrospective * Tracking progress o Burndown charts and task boards * The team o Composition and cross-functionality o Organizing * Scalability o The scrum of scrums o Focus of initial sprints o Shared vs. specific product backlogs o Scaling the product owner * Introducing Scrum to your organization
Game developers and non-game developers alike will enjoy the application of Scrum using examples from the game industry based on the instructor's 15 years of video game development experience