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Certified ScrumMaster®
11/20/2008 12:00:00 AM Clinton Keith Consulting Certified ScrumMaster for Video Game Development 405 Ogilvy Ave., 3rd Floor Montreal Canada 45.545447 -73.639076 1500


Clinton Keith Consulting


  • Course

    Date: 20-21 November, 2008
    Location: Montreal, Canada

    Regular Price: 1500

    This two-day course not only provides the fundamental principles of Scrum, it also gives participants hands-on experience using Scrum. This course puts theory into action through extensive use of exercise and a project simulation. All exercises and discussions are specifically tailored for those working in video game development.

    During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization. Participants gain practical experience working with Scrum tools and activities such as the product backlog, sprint backlog, daily Scrum meetings, sprint planning meeting, and burndown charts. Participants leave knowing how to apply Scrum to all sizes of projects from a single collocated team to a large, highly distributed team.

    All CSM courses are taught by Certified Scrum Trainers. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.

  • Details

    Date: 20-21 November, 2008
    Location: Montreal, Canada

    Certified ScrumMaster for Video Game Development
    405 Ogilvy Ave., 3rd Floor
    Montreal, Canada

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    Regular Price: 1500

  • Agenda
    Overview of Scrum
    Why Scrum works and what it is
    Potentially shippable
    Architecture on a Scrum project
    Correct use of Release sprints
    The ScrumMaster
    Responsibilities and mindset
    ScrumMaster as team member
    The product owner
    Description and responsibilities
    Product backlog
    User stories on the product backlog
    Backlog-writing workshops
    INVEST in your backlog
    Sprint planning
    Prioritization and the sprint goal
    Sprint planning meeting
    Release planning
    Estimating the product backlog
    Release planning meeting
    Project planning with a publisher
    Preproduction vs. production
    Scrum and milestones
    Choosing the right product owner
    Working early with marketing groups
    The daily scrum
    Sprint review and retrospective
    Tracking progress
     Burndown charts and task boards
    The team
    Composition and cross-functionality
    The scrum of scrums
    Focus of initial sprints
  • Who Should Attend
    The course is open to everyone.  Game development experience is not required.



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