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Sreekumar K S

  

Project Manager, Gameforge GmbH

Location: Karlsruhe, Germany

+49 176 471 841 94

Certifications

Certified ScrumMaster

Credentials


Groups I belong to

Agile Kerala

Biography

Sreekumar K.S

Ph: +49 176 471 841 94

email: sreekumarkomath@gmail.com

Linkedin: http://in.linkedin.com/in/sreekumarsidharthan

Scrum Alliance: http://www.scrumalliance.org/profiles/230666-sreekumar-k-s

 

Summary

  • An accomplished Project/Technical Manager with 12+ years of experience in developing Applications and Games for Mobile and online Platforms in both Agile and Waterfall models.
  • Understanding of the full cycle of software development process including requirements, project management, prototyping, design, implementation, testing and maintenance.
  • Extensive knowledge of Game Studio operations.
  • Attention to detail with strong communication and organizational skills.
  • Possess effective project management and analytical skills.
  • Adept at recruiting, training, team building and leading effective development teams.

 

EDUCATION

  • Certified ScrumMaster®, Dec, 2012.

  • Master of IT, Manipal Academy of Higher Education, Manipal, India, July 2002.

  • Bachelor of Science, Bharatiar University, Coimbatore, India, May 1999.

  • Advanced Diploma in Computer Integrated Management (M & S)

 

Technical skills

Android, IOS, Marmalade (cross platform SDK), Unity3D, Blackberry 10, HTML5, Flash, AIR, j2me, brew, wince, Danger, Kindle, Apache Ant, Jira, git, SVN.

 

Language Skills

Speak: English Malyalam Hindi Tamil

Read: English Malyalam Hindi Tamil

Write: English Malyalam Hindi

 

Employment

Project Manager                    Gameforge GmbH                              June 2016 – Present

  • Develop, implement and optimize project planning process and tracking system.
  • Organise and run Sprint planning, daily standups, retrospective, product review.
  • Create the product roadmap and coordinate internal and external resources to execute it
  • Create and execute release planning and Risk management of the project.
  • Serve as liaison between other groups (QA, Marketing, Community, Customer Support, and Business Intelligence) and the internal development team.
  • Improve teamwork in the production team aligned with company values and strategy.
  • Communication of project status and progress.
  • Online operations of MMORPG games.
  • Coordinate, plan and deliver updates on time. 

Game titles:

    • Elemancer - Mobile Collectible Card battle game – Project Manager
    • Metin2, 4Story, Wizard101 – MMORPG – Project Management of Online Operations

Senior Project manager – Game Studio      Dhruva Interactive   July 2014 – July2015

  • Improve Development processes and best practices.
  • Associate General Manager on day to day studio operations.
  • Establish, maintain, and enhance relationships with internal and external stakeholders and resources.
  • Create and maintain happy and high performance development team.
  • Associate with recruiting and interviewing candidates for positions in product development.
  • Manage and act to prevent potential conflicts between internal and external expectations for projects.
  • Vendor and stakeholders’ management.
  • Project estimations and project delivery plans.
  • Project Tracking, Risk asses, mitigation plans, change management, updates and execution.

Game titles:

    • Maya the bee - Pollen Paradise (Mobile casual platform game)
    • Heidi –Alpine Adventures (Mobile casual puzzle games)
    • Sara Cooking Class – Online Cooking class Game.
    • Ocean and Ship simulation project for Offshore Simulation Center

Technical Director     Tekhne Stoodeo         April 2013 – June 2014

  • Define and channelize the technical strategy for the organization.
  • Conceptualize, design and execution of projects.
  • Requirement Analysis, scheduling, estimation, costing and proposal documentation.
  • Coordinate with clients and update the status.
  • Improve the current process and implement best practices.
  • Project Tracking, Risk asses, mitigation plans, updates and execution.
  • Find and Hire resources and build the team.

Engg Resource Manager        Electronic Arts           Sep 2005 – Feb 2013

Technical Title: SE III

  • Managing different teams working on different projects and different technologies to successful delivery.
  • Conducting internal training on new technologies and groom the team.
  • Technical analysis, feasibility and estimation for upcoming projects.
  • Day to day project tracking and updating.
  • Mitigation plan and modifications on time lines and schedules according to business needs.
  • Plan works and resources for the upcoming financial year.
  • Coordinate with Producers for the design of special projects.
  • Coordinate and handle the art team to deliver the art works.
  • Coordinate with Reporting manager and HR for New hires, Trainings and Retention programming.
  • Collaborate with worldwide Cross functional team to improve or create new processes & s/w for the Business unit Function.
  • Analysed and improved departmental operations. Established new procedures resulting in increased productivity and more efficient resource utilization.

Game titles: All are Mobile games (Multiple Roles – Lead Developer, Technical Project Manager)

    • Madden series, Fifa series, Tigerwood series, NBA series
    • NFS Series, Real Racing Series
    • Harry Potter series, Tetris Series, Wolverine, Sims Series, Bejeweled series, Peggle, Plants vs Zombies, Zuma, Simpsons, Monopoly series, Scrabble, Texas Holdem series, Scrabble, Battleship

Lead Developer          Indiagames                March 2004 - August 2005

  • Port or re-scale existing games across different devices - includes Nokia, Sony Ericsson, Samsung, Motorola, Sprint, Sagem, Siemens etc.
  • Develop new games according to designed gameplay.
  • R & D on new technologies and implementing it(Find out the new things that can improve the application better, by efficient use of resources).
  • Plan and allocate works for the team.
  • Optimizing or re-skinning of applications (Removing old features, apply new things, good use of memory, giving new look and feel to the existing games).

Game titles: All are Mobile games (Multiple Role – Developer, Lead Developer)

    • Son of the Mask, Buffy – The Vampire, Scorpion King, Predator, Brucelee, Adult games, Garfield, Mummy.

 

Work experience

Gameforge GmbH, Project Manager
June 2016 - Present, Karlsruhe, DE
• Develop, implement and optimize project planning process and tracking system. • Organise and run Sprint planning, daily standups, retrospective, product review. • Create the product roadmap and coordinate internal and external resources to execute it • Create and execute release planning and Risk management of the project. • Serve as liaison between other groups (QA, Marketing, Community, Customer Support, and Business Intelligence) and the internal development team. • Improve teamwork in the production team aligned with company values and strategy. • Communication of project status and progress. • Online operations of MMORPG games. • Coordinate, plan and deliver updates on time.

Dhruva Interactive, Senior Project manager
July 2014 - July 2015, Bangalore, India
Improve Development processes and best practices. Associate General manager on day to day studio operations. Establish, maintain, and enhance relationships with internal and external stakeholders and resources. Create and maintain happy and high performance development team. Associate with recruiting and interviewing candidates for positions in product development. Manage and act to prevent potential conflicts between internal and external expectations for projects. Vendor and stakeholders management. Project estimations and project delivery plans. Project Tracking, Risk asses, mitigation plans, change management, updates and execution.

Tekhne Stoodeo, Technical Director
April 2013 - June 2014, Bangalore, India
Define and channelize the technical strategy for the organization. Conceptualize, design and execution of projects. Requirement Analysis, scheduling, estimation, costing and proposal documentation. Coordinate with clients and update the status. Improve the current process and implement best practices. Project Tracking, Risk asses, mitigation plans, updates and execution. Find and Hire resources and build the team.

EA, Engineering resource Manager
September 2005 - February 2013, Hyderabad, Andra Pradesh, India
Managing different teams working on different processes and different technologies (Android, Kindle, Airplay, Unity3D, HTML5, j2me, brew, wince, Blackberry, Danger, etc). Review and analyse the build structure, tools, make document and correct if there is any change required. Technical analysis and give recommendation on new/upcoming technologies/platforms to senior management. Conducting internal training on new technologies and groom the team.

indiagames Ltd, Lead Developer
March 2004 - August 2005, Mumbai, India
Port or re-scale existing games across different devices - includes Nokia, Sony Ericsson, Samsung, Motorola, Sprint, Sagem, Siemens etc. Develop new games according to designed gameplay. R & D on new technologies and implementing it(Find out the new things that can improve the application better, by efficient use of resources). Plan and allocate works for the team. Optimizing or re-skinning of applications (Removing old features, apply new things, good use of memory, giving new look and feel to the existing games).

 

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