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Ric Miskimmon


Senior Producer / Scrum Master, Evolution Studios / Sony

Location: London / Liverpool


Certified ScrumMaster
Certified Scrum Product Owner



Senior Project Manager / Producer with 8 years Agile development experience and 6 years of direct Agile / Scrum Management. In my career I have moved from accomplished Creative and Developer to proven Agile Development Manager and Coach. My career accomplishments include developing many multi platinum selling video games, I have had a number one title on every PlayStation platform and career sales of approximately 15 million units (£500M revenue)

As an Agile Manager I have been a driving part of moving teams away from traditional ‘Waterfall’ practises to leaner and Agile ways of working. I helped introduce and reinforce quality User Stories and acceptance Criteria for my teams and worked with Product Owners to ensure we had prioritised backlogs. I was charged with providing regular communication to Scrum Teams and Executives (Sprint Reviews, Retrospectives, Milestone Reviews plus Velocity and Burn Rate snapshots)

I am keen to develop my Scrum skills and work with fellow Scrum Professionals in other Industries

Work experience

Evolution Studios, Senior Producer
September 2014 - April 2015, Runcorn, Cheshire, GB
Operating as Senior Producer / Project Manager I was responsible for the end to end online deliver of content and game features for Driveclub, Sony’s flagship ‘game as a service’ title. Duties entailed ensuring consistent delivery of Features and Content via PlayStation Network and the PlayStation Store (eCommerce). I was Scum Master for up to eight development teams (60 - 80 staff) and Agile Coach to Associate Producer / Scrum Masters

Evolution Studios / Sony, Senior Art Producer
September 2012 - September 2014, Runcorn, Cheshire, GB
Operating as Senior Art Producer I was responsible for the planning, tracking and end to end delivery of Driveclub’s digital art content and external vendor (Outsource). I was Scrum Master and Lead Producer for at least 6 highly specialised teams who formed the main crux of a complex Management Matrix. As a Project Manager I worked closely with the Team Leads and Art Director to reduce waste, identify risks and improve our communication, development and delivery processes via Agile Methods. In a short space of time we took a project that was running late and was potentially over scoped and overly ambitious to a lean achievable plan with consistently successful milestones and confidence building progress. We used our significant Outsource budget ($5M +) to de risk internal Production issues and maintain a healthy development velocity. The processes and structures I put in place ensured that we had minimal impediments to production and clear tangible software deliverables. Driveclub has been lauded for it’s consistent visual excellence and wide scope

Evolution Studios / Sony, Creative Producer
January 2011 - September 2011, Runcorn, GB
Operating as Creative Producer my primary focus was to instigate change into how we as business design, develop and deliver our Front End (GUI) and ultimately build a contemporary scalable UX for PlayStation 4 game services. In order to help bring in change I contracted the help of ex Sony staff who setup an agency in Leicester called BULB and a local Mobile company called 3Byte. BULB worked with the UX, Graphic Design and GUI coding teams to cross pollinate processes and methods such as Paper Prototyping and Wireframe Tools such as Balsamic and Axure. It was during this time the team received formal Product Owner training from the Scrum Alliance to help bring about more effective change within the Project and Studio Environment. To supplement the UX development we built an ‘in house’ UX facility that was extensively during project development for feedback and review sessions. During this time I was also scrum master for Video Production Team, and dealt exclusively with Sony Marketing, Publishing and Business Development Teams.

Electronic Arts, Creative Producer
August 2006 - October 2007, Warringron, GB
As a Creative Producer my main roles was Project Manager / Producer for User Experience (GUI) Team, Graphic Design Team, Game Design Team and 3D Art Team. I was responsible for scheduling, tracking, reviewing and end to end delivery of all the above. I was also tasked with Staff Development and Training.


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