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Lissette Wells

  

Sr. Project Manager, energyOrbit


Certifications

Certified ScrumMaster
Certified Scrum Product Owner

Biography

I am a Certified ScrumMaster and Product Owner with a background in computer science, project management and business analysis.  My professional interest is in the management of people and projects.  While I've participated in many efforts through the years, in the last decade or so as companies move away from strict traditional software development processes, I've focused on agile project management methodologies and usability.   

I'm fortunate to have worked in a wide variety of industries like energy, trading, training, insurance, publishing, game development and nonprofit.  I enjoy being around smart/motivated people, working in creative technical environments, and learning.  I have first-hand experience of the benefits of using lightweight methods and working in more iterative ways, and feel extremely proud when the teams I work with do great things!

I believe in moving work forward by simplifying processes, communicating clearly and focusing on strengths. I have a service-oriented personality and a facilitative work style that encourages collaborative groups to build usable, high-quality systems. 

Work experience

energyOrbit, Agile Project Manager/Coach
July 2016 - Present, , US
EnergyOrbit offers a DSM/EE cloud-based solution (Salesforce platform). As part of the professional services team, I drive implementation projects that help utilities and third-parties manage their conservation goals. My specialty at eO is agile project management and coaching.

OMNI Institute, Sr. Technology Solutions Manager
September 2015 - July 2016, , US
I led software implementation efforts at OMNI. The Technology Solutions team helps nonprofit organizations track/report on the impact of their work by providing data migration, software configuration, reporting and training assistance. I put agile processes in place and managed a motivated service-oriented team.

Volition, Agile Project Manager
June 2010 - September 2015, , US
I worked with talented teams made up of designers, artists and programmers, and used agile tools/processes to manage video game development work.

 

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