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Fernando Claros de Luna


Game Director, King

Location: Barcelona, Spain


Certified ScrumMaster


Groups I belong to

Agile Spain

Work experience

King, Game Director
March 2014 - Present, , Spain

Digital Legends, Agile Coach and ScrumMaster
October 2012 - Present, Barcelona, Barcelona, Spain

As Agile Coach and ScrumMaster, I am leading the change of our production system towards a more agile approach, using Scrum as our model framework, and designing additional modifications to address specific Game Development scenarios.

Additionally, I help conceptualizing and designing new projects, including UX and game mechanics as well as activity and monetization loops.

EMAV, Agile Game Development Professor
February 2013 - April 2013, Barcelona, Barcelona, Spain

Designed a Scrum Crash Course and imparted it to the professionals in the company. Acted as a consultant for their particular situation. 

Arkalis Interactive, Studio Lead Designer and ScrumMaster
March 2012 - October 2012, Andorra, Andorra, Andorra

I was in charge of the Game Design teams of the Studio and was the Product Owner for some products. Additionally, I helped creating an agile approach tailored to the specific needs of the company. 

Enne Entertainment Studios, Product Owner
January 2011 - April 2012, Salamanca, Salamanca, Spain

Created a product according to our stakeholders needs.

Managed our Product Backlog in order to ensure that our stakeholders got what they wanted.

Coached the team to help them become more agile, designing new agiles practices when needed and taking ownership of its implementation. 

Enne Entertainment Studios, Lead Game Designer and ScrumMaster
September 2009 - January 2011, Salamanca, Salamanca, Spain

I was in charge of the Game Design team and acted as a Producer/ScrumMaster, coaching the team, designing an agile approach that could fit in that company's particular environment, and implementing it. 

Zed Worldwide, Lead Game Designer and ScrumMaster
October 2008 - September 2009, Madrid, Madrid, Spain

I was in charge of the Game Design team, and I acted as ScrumMaster for the team.

Pyro Studios, Game Designer
October 2007 - October 2008, Madrid, Madrid, Spain

Worked as the only game designer for my project, following Scrum practices. 


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