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Dominic Chai Shang Bin


Project Director, Central Creation Group

Location: Singapore



Dominic Chai


My passion lies in the area of project development and production particularly games and
interactive digital contents. Working as a Project Manager/Producer in creating new ideas and
seeing the ideas maturing in to actual products are just one of the many joy and incentives to me.

As a self-driven individual, leveraging on my leadership, management, marketing, communications and motivational skills allows me to become a leader within any organization dedicated to outstanding achievement, performance, vision, and success.

Meticulous and analytical in nature, I am always eager to explore, learn and experience all the
different aspects of project and people development to which the industry has to offer.

Work experience

Republic Polytechnic , Academic Associate (Part-Time)
May 2012 - Present, Singapore, Singapore, Singapore
As the RP Academic Staff, I am undertaking curriculum development and delivery of diploma related modules, facilitation and curriculum development focusing on Business Information Systems in School of Infocomm (SOI).

Central Creation Group, Project Director
February 2012 - Present, Singapore, Singapore, Singapore
Headquartered in Singapore with representative offices in Sydney and Hong Kong, Central Creation Group Pte Ltd is dedicated to providing businesses with a suite of design and IT services that include web design, web hosting, customised software, hardware set-up as well as print design work. We focus on providing services that complement the operations of the organisations which we work with. Our company seeks to increase each business’ opportunities and growth potential by increasing the efficiency of all facets from sales and marketing to day to day functions, enabling companies to continue focusing on their core business. The team at Central Creation Group has been operating in the field of IT and design since the company’s inception in 1999, and have completed to date numerous projects with a repeat clientele base of more than 78% of the companies and agencies we service. We focus on providing solutions that specifically cater towards your company’s needs. Be it a website, new corporate identity or simply IT infrastructure, software development or mobile applications. We always take the time to understand your organisation’s industry and specific business processes and design solutions that satisfy your needs. Our experience and flexibility in design and IT allows us to carefully pinpoint specific designs or strategies for specific companies within a particular industry or chosen target market.

Singapore-MIT GAMBIT Game Lab, Production Manager
February 2009 - February 2012, Singapore, Singapore, Singapore
o Co-Produce & overall management of projects from concept to launch:  Snap Escape - The Epic Swing (iPhone)  Backflow (iPhone)  Dark Dot (iPad) o Conceptualized & supervised projects to prototype:  Golemgard (MS Xbox 360 Kinect Technology) o People Development & Resource Management:  Conducted individual staff performance assessment and appraisal  Assisted in the drafting of Salary Paper to revise overall manpower pay scale and salary package  Defined staff job scopes, roles and responsibilities to match organization and project needs  Involved in interviewing, evaluation and screening of job applicants o Assisted in organizational strategic planning with focus on game development processes for the overall direction of the GAMBIT Game Lab o Assisted in the liaison and coordination of the relationship between GAMBIT and external parties (i.e. MIT, IHLs, universities, external counsel and industry partners) for the long-term growth and sustainability of the GAMBIT Game lab o Planned and defined the overall production pipeline for GAMBIT Game Lab which allowed the incorporation of game research with game ideas all the way from brainstorm to conceptualization, pre-production to production, including marketing and product strategy o Sat on the Research Evaluation Committee to help evaluate the suitability of applying research to games o Produced & managed projects from concept to launch:  Monsters in My Backyard (PC)  Snap Escape Beta (Facebook) o Conceptualized & Supervised projects to prototype:  Story-telling game based on narrative research from National University of Singapore (NUS)  Interactive Audio game based on dynamic audio research from National University of Singapore (NUS) o Assisted in the screening and interview process of student portfolios in the GAMBIT Summer Internship Program for year 2009 and 2010 o Assisted in the resource planning acquisition and management of IT equipment including, hardware machines, software tools, web-hosting and server setups

Mikoishi Private Limited, Project Manager
October 2007 - February 2009, Singapore, Singapore, Singapore
o Appointed project manager to facilitate the development of MMO game, Blunt Force Trauma (BFT) Front-End (FE) system o Coordinated and liaised with Japanese developer, Opus.Co with the integration of FE system, Back-End network layer and the in-game fighting engine o Assisted in the resource planning of using external outsourcing house in the production of art and audio assets o Assisted in the hiring of additional manpower based on the requirements of the project o Assisted in the development of a MMO game, Blunt Force Trauma (BFT) from concept to the alpha phase o Designed and conceptualized the online ‘Tournament & League’ and ‘Challenges & Trophy’ systems for BFT game with the creation of GDDs and other supporting documentations o Assisted in the population and maintenance of game localization with the creation of text databases and liaison with external localization house o Coordinated with game artists, both platform and client engineers in the implementation of game systems and features o Assisted in the setting up of game teaser site and web-hosting

Nexgen Studio Private Limited, Project Manager (Intern)
May 2005 - December 2005, Singapore, Singapore, Singapore
o Assisted in the porting of Symbian OS mobile games on to different Nokia handsets o Managed and conceptualized Symbian OS mobile game, Patriot 1776, based on an existing game engine using J2ME development platform


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