Brian started his career as a programmer with Motorola, and over time, worked his way up to running some of the largest, award winning software in the world. He is a skilled professional with experience in managing portfolio of products in excess of $2 Billion in revenue and proven ability to transform and build high performing teams, by hiring the right culture and experience and holding myself fully accountable to the teams’ outcomes.
At EA, Brian was responsible for the Madden NFL Franchise from 2006 through 2009. Afterwards, he created and ran the Portfolio Management Organization that oversaw development practices for all EA Sports Titles.
Electronic Arts, Director Product Development
November 2004 - Present, Orlando, Florida, US
I have overseen (Working with Clint Keith) the agile transofrmation for the EA SPORTS studios. We have trained over 5 game teams, implemented process and tools, and created a culture of teh true SCRUM approach to development.