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Harvey has a passion for Project Management and has spent his career seeing first hand the highs and lows of software development – both as a software engineer and manager.  He has worked in a diverse range of industries with a wide variety of both waterfall and Agile methodologies and he credits the experiences as giving him a strong perspective on the challenges faced by project teams and managers.

 

Harvey is currently the Studio Director for Supermassive Games, a brand new new games development Studio working primarily on innovative games for Playstation 3. He had previously served as Director of Product Development for Criterion Games, a subsidiary of Electronic Arts.

 

Based in London, Harvey serves as a strong advocate for Scrum within his organization.  He has been at the forefront of applying and promoting Scrum within a complex, highly creative environment for several years. Harvey’s passion for Scrum is driven by his determination to continually improve how projects are run to deliver predictability and quality whilst ensuring every member on the team actually participates and enjoys the experience. 

 

Resources by Harvey

Open Space Notes: Is it always about having a potentially shippable increment?
Topic Is it always about having a potentially shippable increment? If not, what is it?  Context In games development we find that the number of iterations is one of the most critical factor in getting to a high quality product. ...
Scrum & Games
Presented at the 2009 Scrum Gathering in Orlando, FL

 

Profile: Harvey Wheaton
 
Shanghai Scrum Gathering
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