
Join Scrum community members from around the world as they gather together in the beautiful city of Cape Town for the 2010 Scrum Alliance South Africa Scrum Gathering. The event will feature a variety of programming and attendees including a keynote address, interactive deep dive learning sessions and a full day of open space. Attendees will benefit from a mix of experience, information, values and expert insight that provides a framework for evaluating and incorporating the Scrum process.
Follow the South Africa Scrum Gathering Blog: http://southafrica.scrumgathering.org/
Stay up-to-date on the latest news about the Gathering, including more details about sessions and social events by:
- following @sgsouthafrica on Twitter
- liking the Scrum Alliance Facebook page
Take advantage of Early Bird Registration by July 31, 2010!
| Dates: | 1-2 Sep 2010 |
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| Venue: |
Westin Grand |
| Address: |
The Westin Grand Hotel Arabella Quays, Convention Square, Lower Long Street , Cape Town 80001 |
| Price: |
Regular Registration Price: |
Note: The program is still being finalized, although the format is unlikely to change, additional deep dives may still be added, and timing of sessions may be modified.
August 30th & 31st 2010
Pre-Gathering course: Certified Scrum Master (CSM) course by Peter Hundermark and Alan Cyment.
Delegates who are attending both the Gathering and the CSM course will first need to register for the Course and then register for the Gathering . Once you have registered for the course you will receive a discount code to use for the gathering registration. The discount is $100 off the non-member price, i.e. $250 for registration before 21 July and $350 thereafter.
September 1st 2010
| Time | Event Details |
| 8:00 am - 9:00 am | Registration and Coffee |
| 9:00 am - 9:30 am | Welcome address by Simon Bennett from Scrum Alliance |
| 9:30 am - 10:30 am | Keynote: What to do when Scrum doesn’t work by Henrik Kniberg |
| 10:30 am - 11:00 am | Break |
| 11:00 am - 5:00 pm |
Deep dive sessions: Deep dive sessions will run in parallel from 11am to 5pm. It is recommended that you select the deep dive session of most interest to you, and do not switch between sessions during the day. This should enable you to benefit from an in depth session on the topic. More details of the sessions and speakers are posted on the speakers tab. Kanban for Scrum practitioners – by Henrik Kniberg Modeling Out Loud – by Aslam Khan Spirit of Scrum – by Alan Cyment Zero to CI in 6 hours – by Marius de Beer Agile Release Management for the Web – by Peter Beck Retrospectives – by Josef Sherer Working with systems, complex, adaptive, dynamic – by Martine Devos Scrum in the Real World – by Michael Vizdos The Incentive Trap –by Simon Bennett Estimation in Depth – by Boris Gloger |
| 12:30 pm - 1:30 pm | Lunch |
| 1:30 pm - 3:00 pm | Deep dive sessions continued |
| 3:00 pm - 3:30 pm | Break |
| 3:30 pm - 5:00 pm | Deep dive sessions continued |
| 5:00 pm - 6:00 pm | Networking Event |
September 2nd 2010
| Time | Event Details |
| 8:30 am - 9:00 am | Arrival and Coffee |
| 9:00 am - 9:15 am | Welcome by Karen Greaves from local user group organising committee |
| 9:15 am - 10:30 am | Open Space opening circle and marketplace facilitated by Valerie Morris Find out more about Open Space |
| 10:30 am - 11:00 am | Break |
| 11:00 am - 12:00 am | Open Space Session One |
| 12:00 pm - 1:00 pm | Lunch |
| 1:00 pm - 2:00 pm | Open Space Session Two |
| 2:00 pm - 3:00 pm | Open Space Session Three |
| 3:00 pm - 3:30 pm | Break |
| 3:30 pm - 4:30 pm | Open Space Session Four |
| 4:30 pm - 5:00 pm | Open Space Closing Circle |
Spirit of Scrum |
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| Facilitator: Alan Cyment | Laws are general, concrete but not comprehensive. Thus a judge must interpret it for every trial. Judges interpret by referring both to cases and the spirit of the law. Scrum has a clear and concise definition, but in order to use it in real life we need to interpret it depending on the context. There's the equivalent to case law: case studies and good practices. We'll try to grasp the often forgotten spirit that lives and breathes at the core of any healthy Scrum story. Via interactive activities we'll take a sip of the spirit, absorbing with our souls and bodies the essence of agility. The core of the course will be mostly based on games, many of them rooted in theatre. Oftentimes Scrum practitioners mention that they "do" Scrum, but they don't "feel" it. It's just the same old story, but with different names and a couple more Post-its notes. By taking part of these games attendants will learn with their bodies either what is part of the nebula that lies behind Scrum, or simply the exact opposite, so that they can later acknowledge, back in their daily jobs that, even thought it sounds like Scrum, it really isn't. And no, Sir, it's not about meeting once a day to answer three questions. |
| Bio | |
| Target Audience: ScrumMasters Team Members Managers |
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| Target Size: 40 | |
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Agile Release Management for the
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| Facilitators:Andreas Schliep & Peter Beck | Basics: Release planning with story point estimates, priority categories and frequent changes Initial release plan involving acceptance / staging / operations / shipment activities Experience: Release planning for different versions and variations of a product The "release story": How teams can manage roll out activities The "integration story": How teams can deal with external deliveries Intended audience: Everybody involved in and/or responsible for the planning, development or operation of Internet or Intranet applications. Level: Intermediate (Scrum basics required) |
| Schliep Bio Beck Bio |
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| Target Audience: Product Owners, Product Managers, ScrumMasters, Developers, IT Operations, Quality Managers, Testers |
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| Target Size: 40 | |
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Modeling Out Loud |
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| Facilitator:Aslam Khan | A story is reminder for a conversation that will happen. Somehow, this simple reminder has been transformed into something that requires some adroitness to articulate. The current flavor is to write a story using the behaviour driven templates ”As a/I want/so that” and “Given/When/Then”. Product owners writing behavior driven stories have already shifted far beyond the “reminder” stage and already selected a design. The conversation is already over because to describe a behavior is to articulate a preference for a specific solution that fulfills a customer’s need. From this point onwards, all that the development team can achieve is to understand the prescribed behavior (i.e. the design) and implement it in code. That’s not agile at all: identify the need (requirement), write the behavior driven story (specification), write the code for the story (build), review the implementation against the story (acceptance). This approach is reasonable if the focus is to deliver stories. However, if you want to build an agile code base that is responsive beyond just a few sprints, then the product owner should focus on the reminders, and give the team an opportunity to collaborate and propose the behavior. In this session, we go back to basics. We will take a reminder for a conversation and use behavior driven stories as a collaborative tool to surface different designs. We will spike a few options with whiteboard sketches and challenge our design using test driven development. When you get back to your desk, your will have a very clear idea of how to transition from chasing sticky notes on the Scrum board, and start building an agile code base. |
| Bio | |
| Target Audience: Product Owners, Analysts, Architects, Developers |
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| Target Size: 40 | |
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Kanban for Scrum Practitioners |
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| Facilitator:Henrik Kniberg | Kanban has emerged as an important complement to Scrum, especially in cases where the "container" model of Scrum (timeboxed fixed-commitment sprints) is undesirable or prohibitively difficult to implement. In this workshop we will go through the basics of Kanban, look at some examples of cases where Kanban complements or replaces Scrum, and do some exercises around this. The purpose of the workshop is to expand your process toolkit, and to understand how & when Kanban can be useful in a Scrum organization. |
| Bio | |
| Target Audience: Scrum practitioners who are looking for further ways to improve their process. (Ideally people in leadership positions, formal or informal. Basic knowledge of Scrum is assumed. No knowledge of Kanban needed. |
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| Target Size: 20 (ideally 15) | |
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Retrospectives |
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| Facilitator:Josef Scherer | Content Highlights: * Preparing a Retrospective * Agile Retrospectives * Solution-focused Retrospectives * Process Questions * Common Retrospective Tools * Release and Project Retrospectives * Retrospective of the Workshop Expected learning outcomes: * Learn the basics of agile and solution focused retrospectives * Understand the importance of process questions * Try out some common retrospective tools * Collect some ideas for performing larger retrospectives |
| Bio | |
| Target Audience: Scrum coaches Agile coaches ScrumMasters |
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| Target Size: 40 | |
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From Zero to CI in 6 Hours |
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| Facilitator: Marius De Beer | Continuous Integration [CI] is a mindset and not an automated process running on a server. In six hours, participants in this deep dive will experience a collaborative journey of discovery, of what iterative incremental software development "feels like." Analysts, developers, testers, managers, process owners, product owners, customers and even users are encouraged to attend and contribute. We will start as a group of individuals with an idea and vanilla PC. We will emerge as a team, continuously integrating and delivering business value. Throughout this transformation we will explore values, principles and their manifestation in management and engineering practices. You will attend to learn, teach and work in equal measures. At the end, you will know which roads lead to Continuous Integration and how to recognise it when you get there |
| Bio | |
| Target Audience: Any role from developer to manager. Not intended for advanced Continuous Integration practitioners (>1 year experience). |
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| Target Size: 8 - 25 (groups of about 6) | |
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Working with systems: complex, adaptive, dynamic |
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| Facilitator:Martine Devos | In this deep dive session I want to share and hope to learn some system dynamic tools and techniques to help teams and their situational leaders become more effective. The workshop will be run experiential games -- many adapted from systems thinking and system dynamics games and simulations (many used on projects and in coaching, most learned and adapted from Meadows, Senge and Weinberg). All the games are intended to help people (managers, sales, PO, scrummaster, teammember) understand the different disciplines of a learning organization in general (in this case a learning scrum team in its larger organizational context). Exercises are intended to stretch and learn systems thinking capabilities -- seeing beyond the short term and near space consequences of our actions. Expected learning outcomes: * A couple more tools in the coach and agile team toolbox * Skills to visualize systems with different stakeholders, time horizons * Seeing the system and the System as a whole in lean and agile * Focus of energy interventions with high leverage |
| Bio | |
| Target Audience: Leaders and people who suffer from would-be leaders; anybody interested in adding systems thinking skills to their agile toolbox |
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| Target Size: 40 | |
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Scrum in the Real World |
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| Facilitator: Mike Vizdos | During this interactive session, we'll review the basic framework of Scrum (quickly!) and then create a Product Backlog of questions. The expected learning outcomes include answering questions about real world problems and working together to show how to use and topics from the attendees, create a Sprint Backlog, and then use a few techniques for the discussion of these real world topics. The framework of Scrum is used to solve the problems and issues it surfaces. Participation is required! We'll finish up with a Sprint Review and Retrospective, thus using Scrum as a framework for the entire presentation. This has been done internationally from 90 minute to 2 day workshops, from 10 to 100+ attendees. |
| Bio | |
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Target Audience: |
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| Target Size: 40 | |
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The Incentive Trap |
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| Facilitator: Simon Bennett | In the majority of cases, Agile is introduced into an existing environment. The way in which projects are delivered starts to change, but often the successful realisation of the full benefits of Agile are impeded by causes that are not immediately obvious, or considered material. In our experience, the manner by which organisations choose to reward and incentivise can have unexpected and unintended consequences. This session will allow attendees to experience why this is so, and what schemes will and won't impede the success of Agile teams. Rather than preaching, or theorising we aim to allow attendees to experience for themselves the end results of different incentive schemes and draw their own conclusions. Process/Mechanics The attendees are split into smaller groups, all attacking the same problem set, but incentivised in different ways. Expected learning outcomes * Notion of the team as a single organism * Which incentive and bonus schemes can derail your Agile project * What incentive schemes support Agile * What really motivates people * The real problems with Agile contracts * Why organisations choose Waterfall, even if they believe in Agile * What an Agile contract really represents, and why that scares people |
| Bio | |
| Target Audience: Practitioners will get the most out of it, as this is a "we're past the basics but it's still not brilliant and we don't understand why" stage. Although beginners will get a good feel for just how far the rabbit hole goes, and that it's not just about following a process by rote. It is especially suited to anybody that considers themselves “management" and who has any effect on incentive and enumeration packages, or procurement. |
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| Target Size: 9-36 ideal (100 max) |
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Estimation in depth |
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| Facilitator: Boris Gloger |
Topics: Estimates and planning basics Doing estimation with Magic Estimation Release planning Fixed price & fixed date contracts More… Expected learning outcomes: Velocity based release planning Flow Theory How to create proposals based on velocity and story points |
| Bio | |
| Target Audience: Product owners, project managers, ScrumMasters |
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| Target Size: 40 | |
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Open Space |
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| Facilitator: Valerie Morris |
Valerie Morris, as part of Renaissance Business Associates has been offering learning opportunities in personal, management and staff development for twenty-two years. She has worked in the corporate, government and non-profit arenas as well as for various educational institutions and religious orders. She has facilitated Open Space conferences and meetings in Southern Africa, and, over the years in Britain, Holland, Germany, Slovakia, Egypt, Australia and the USA. |
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Join the Scrum Alliance in sponsoring the South Africa Scrum Gathering - please contact public relations for detailed sponsorship opportunities including booth information for interactive ways to become involved with the Scrum Gathering! (Limited sponsorship packages available)
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| Address: |
The Westin Grand |
|---|---|
| Telephone: |
+27 (0)21.412.9999 |
| Price: |
The Scrum Alliance has secured discounted conference rate for any conference attendees intending to stay at the hotel. The discounted rate is valid up to 7 days pre and post the conference. The discounted rates are: |
| Hotel Bookings: |
To make a reservation at the above discounted rate. Please complete the registration form and either fax it to the number provided on the form or email to Jaclyn.Petzer@westincapetown.co.za. Bookings are subject to availability and cannot be guaranteed. It is recommended that you make your booking at least 30 days before the event. |
The Westin Grand Hotel
Arabella Quays, Convention Square, Lower Long Street ,
Cape Town
80001
South Africa
http://westin.com/grandcapetown
















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