Certified ScrumMaster for Game Development
All CSM courses are taught by Certified Scrum Trainers. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.
This course combines the games development expertise and Scrum experience of remote control productions (a Munich based production house) with the Scrum training and coaching experience of ScrumCenter.
Through a combination of theory and game industry related exercises, you will learn how to:
- implement Scrum in a game development context
- create a product backlog that supports the typical workflow needed in game development
- setup an optimal Scrum team for your game project
- scale Scrum for large projects
The course will deepen your understanding of the principles and practices of Scrum and provide you with an understanding of the pre-requisites and organisational changes that are necessary to enable Scrum to be successful.
On completion of the course and after taking and passing an online test, you will be awarded the designation “Certified ScrumMaster” and a one year membership of the Scrum Alliance.
More information on the certification programme can be found here:
28-29 Oct 2009
Since the course offers the opportunity to exchange experiences and discuss practical problems with the introduction of Scrum, participants should have a basic understanding of Scrum before attending.
We recommend reading one of the following books:
About the trainers
Simon Roberts MBA is an experienced Scrum Coach and Certified Scrum Trainer. He has applied Scrum actively since 2002 and lightweight/agile methods since the late 1990s. He has introduced Scrum successfully to many organisations (small, medium and large) and has experience working as a ScrumMaster in a browser game development company. He is the co-founder of the Munich based Scrum consulting company ScrumCenter GmbH.
Christoph Brosius is Development Manager and a Certified ScrumMaster at the Munich based production house remote control productions GmbH. He successfully implemented Scrum in various game development studios and continuously supports them as ScrumMaster and Coach. As a lecturer for project management he teaches at the Mediadesign Hochschule (MD.H) and the Qantm Institute in Munich.
- Agile Foundations
- Scrum Flow
- The Team
- Team Building
- The Product Owner
- The ScrumMaster
- Team Chartering
- The Product Backlog
- Agile Estimating
- User Stories
- Release Planning
- The Sprint
- The Sprint Backlog
- Sprint Planning
- The Daily Scrum
- Controlling and Reporting
- Sprint Review
- Scaling Scrum
- Agile Retrospectives
The course is intended for all that are about to introduce Scrum into their organisations or have already collected experience with Scrum. The course focusses on the ScrumMaster role. However, it is also suitable for team members, product managers and other managers.