|
Learn the essentials of working as a ScrumMaster or Scrum team member in this course. While the Scrum Alliance provides a list of core concepts that must be covered in the class, each instructor creates his or her own material, allowing courses to differ based on the strengths, interests, and experiences of the instructor. About the CourseThis two-day Certified Scrum Master course covers the what, how and especially the whys of the Scrum framework for product development -- from the theory to practice. The course is structured around stories and discussions and is targetted to anyone who wants a deep understanding of Scrum. This includes team members, ProductOwners, ScrumMasters and other stakeholders. Most of the course is given from the ScrumMasters perspective.
The course lasts 2 days from 9 to 18. The first days content is more conceptual. It covers background, overview, roles, emperical process control, and the key differences between Scrum and other ways of developing new products. It also contains common impacts to the larger organization. The second days content is practical and answers the how-to-do questions. How to do a backlog? How to plan? How to estimate? How to do a daily Scrum? How to scale? And so forth. At the end of the second day, the participant will have concrete knowledge on how to implement Scrum and an understanding of why to do it that way. Basic knowledge about Scrum is expected and some experience prefered. At minimum read the great introduction to Scrum: the Scrum Primer AgendaThe topics covered:
About CertificationParticipants who successfully complete the course, will be qualified and prepared to pass the multiple-choice Scrum Alliance test to become Certified ScrumMasters. They will also receive a one-year membership in the Scrum Alliance where additional ScrumMaster-only material and information are available. About the InstructorBas Vodde, originally from Holland, has lived in China and Finland. Currently he lives and works in Singapore. In Holland he was working as a developer and always felt a mismatch between the style of development he experienced as working and the style of development that "the official literature said you should do". This mismatch was solved when Extreme Programming was introduced and with the introduction of the Agile Manifesto.
Clinton Keith is the former CTO of High Moon Studios, a video developer in San Diego. Over the course of 15 years, Clinton has worked on over a dozen of video game titles such as Midtown Madness and Midnight Club. Clint has been a project director, CTO and director of product development at several studios. He introduced the video game industry to agile development in 2003 and now coaches teams and studios around the world.
The topics covered:
Anybody who wants to have an in depth knowledge of Scrum should participate in this course. |
|

