Certified ScrumMaster

All CSM courses are taught by Certified Scrum Trainers. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.



This two-day course not only provides the fundamental principles of Scrum, it also gives participants hands-on experience using Scrum. This course puts theory into action through extensive use of exercise and a project simulation. All exercises and discussions are specifically tailored for those working in video game development.

During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization. Participants gain practical experience working with Scrum tools and activities such as the product backlog, sprint backlog, daily Scrum meetings, sprint planning meeting, and burndown charts. Participants leave knowing how to apply Scrum to all sizes of projects from a single collocated team to a large, highly distributed team.
Dates:

20-21 Nov 2008

Location:

Montreal, Canada

Venue:

Certified ScrumMaster for Video Game Development
405 Ogilvy Ave., 3rd Floor
Montreal, Canada
http://www.alliancenumerique.com/en-ca/agenda/20081101.html

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Price:

1500

Course Comments

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Overview of Scrum
Why Scrum works and what it is
Sprints
Potentially shippable
Architecture on a Scrum project
Correct use of Release sprints
The ScrumMaster
Responsibilities and mindset
ScrumMaster as team member
The product owner
Description and responsibilities
Product backlog
User stories on the product backlog
Backlog-writing workshops
INVEST in your backlog
Sprint planning
Prioritization and the sprint goal
Sprint planning meeting
Release planning
Estimating the product backlog
Release planning meeting
Project planning with a publisher
Preproduction vs. production
Scrum and milestones
Choosing the right product owner
Working early with marketing groups
Meetings
The daily scrum
Sprint review and retrospective
Tracking progress
 Burndown charts and task boards
The team
Composition and cross-functionality
Organizing
Scalability
The scrum of scrums
Focus of initial sprints
The course is open to everyone.  Game development experience is not required.