Certified ScrumMaster
Certified ScrumMaster for Video Game Development
All CSM courses are taught by Certified Scrum Trainers. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.
This two-day course provides the fundamental principles of Scrum through hands-on experience and interactive project simulation. During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization.
Attendees learn to apply practical, project-proven practices that have worked for numerous video game projects
- The essentials of getting a project off on the right foot
- How to build a product backlog and plan releases
- How to help both new and experienced teams be more successful
- How to successfully scale Scrum to large, multi-continent projects with team sizes in the hundreds
- How to help producers, artists, designers and programmers work together effectively
- How to work with publishers and others outside the team who may not be familiar with Scrum
- Tips and tricks from an instructor with 15 years of game development experience, 7 years of experience applying Scrum to game development author of the book Agile Game Development with Scrum.
| Dates: | 2-3 Jun 2011 |
|---|---|
| Location: | Northbrook, IL |
| Venue: |
Renaissance Chicago North Shore Hotel |
| Price: |
1600 |
Course Comments
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* Overview of Scrum
o Why Scrum works and what it is
* Sprints
o Potentially shippable
o Architecture on a Scrum project
o Correct use of Release sprints
* The ScrumMaster
o Responsibilities and mindset
o ScrumMaster as team member
* The product owner
o Description and responsibilities
* The team
o Description and responsibilities
* Product backlog
o User stories on the product backlog
o Backlog-writing workshops
o INVEST in your backlog
* Sprint planning
o Prioritization and the sprint goal
o Sprint planning meeting
* Meetings
o The daily scrum
o Sprint review and retrospective
* Tracking progress
o Burndown charts and task boards
* The team
o Composition and cross-functionality
o Organizing
* Scalability
o The scrum of scrums
o Focus of initial sprints
o Shared vs. specific product backlogs
o Scaling the product owner
* Introducing Scrum to your organization
Game developers and non-game developers alike will enjoy the application of Scrum using examples from the game industry based on the instructor's 15 years of video game development exporience.


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