Extended Education
GamesDev Production MasterClass: How to Succeed in Agile Product Management
In this one-day MasterClass you will learn about the essential agile product management practice Scrum and how to effectively apply it within a game development context.
The topics covered include:
- Envisioning the product: The agile product lifecycle and its impact on pre-production; the product vision contents and qualities; the minimal marketable product; techniques for creating a powerful vision; working with product roadmaps
- Grooming the product backlog: Product discovery and requirements in Scrum; product backlog structure and form; identifying and describing items; prioritising the product backlog; getting the backlog ready for sprint planning; collaborative grooming workshops; non-functional requirements on the product backlog
Prerequisites:
Attendees are required to have a working knowledge of Scrum. This master class does not provide a Scrum introduction. To brush up your Scrum knowledge, please study the Scrum Guide.
| Dates: | 2 Mar 2010 |
|---|---|
| Location: | London , United Kingdom |
| Venue: |
The Cumberland |
| Price: |
£450 + VAT |
Course Comments
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- Envisioning the product: The agile product lifecycle and its impact on pre-production; the product vision contents and qualities; the minimal marketable product; techniques for creating a powerful vision; working with product roadmaps
- Grooming the product backlog: Product discovery and requirements in Scrum; product backlog structure and form; identifying and describing items; prioritising the product backlog; getting the backlog ready for sprint planning; collaborative grooming workshops; non-functional requirements on the product backlog
This class is for developers interested or involved in agile product management, including producers, project leaders and project managers.


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