Certified ScrumMaster®

Certified ScrumMaster for Video Game Development

Organization

Clinton Keith Consulting

Trainer

  • Course

    Date: 28 February - 1 March, 2011
    Location: San Francisco, CA, United States

    Regular Price: 1500

    This two-day course provides the fundamental principles of Scrum through hands-on experience and interactive project simulation. During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization.

    Attendees learn to apply practical, project-proven practices that have worked for numerous video game projects

    • The essentials of getting a project off on the right foot
    • How to build a product backlog and plan releases
    • How to help both new and experienced teams be more successful
    • How to successfully scale Scrum to large, multi-continent projects with team sizes in the hundreds
    • How to help producers, artists, designers and programmers work together effectively
    • How to work with publishers and others outside the team who may not be familiar with Scrum
    • Tips and tricks from an instructor with 15 years of game development experience, 7 years of experience applying Scrum to game development author of the book Agile Game Development with Scrum.

     

    All CSM courses are taught by Certified Scrum Trainers. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.

  • Details

    Date: 28 February - 1 March, 2011
    Location: San Francisco, CA, United States

    Venue:
    Marriot
    55 Fourth St
    San Francisco, CA 94103 United States
    Get Directions

    Regular Price: 1500

  • Agenda

        * Overview of Scrum
              o Why Scrum works and what it is
        * Sprints
              o Potentially shippable
              o Architecture on a Scrum project
              o Correct use of Release sprints
        * The ScrumMaster
              o Responsibilities and mindset
              o ScrumMaster as team member
        * The product owner
              o Description and responsibilities
        * Product backlog
              o User stories on the product backlog
              o Backlog-writing workshops
              o INVEST in your backlog
        * Sprint planning
              o Prioritization and the sprint goal
              o Sprint planning meeting
        * Release planning
              o Estimating the product backlog
              o Release planning meeting
        * Project planning with a publisher
              o Preproduction vs. production
              o Scrum and milestones
              o Choosing the right product owner
              o Working early with marketing groups
        * Meetings
              o The daily scrum
              o Sprint review and retrospective
        * Tracking progress
              o Burndown charts and task boards
        * The team
              o Composition and cross-functionality
              o Organizing
        * Scalability
              o The scrum of scrums
              o Focus of initial sprints
              o Shared vs. specific product backlogs
              o Scaling the product owner
        * Introducing Scrum to your organization

  • Who Should Attend

    Game developers and non-game developers alike will enjoy the application of Scrum using examples from the game industry based on the instructor's 15 years of video game development exporience.