Organization

Clinton Keith Consulting

Trainer

  • Course

    Date: 11-12 June, 2009
    Location: San Diego, CA, United States

    Regular Price: 999

    Certified ScrumMaster Course


    Description 

    This two-day course not only provides the fundamental principles of Scrum, it also gives participants hands-on experience using Scrum. This course puts theory into action through extensive use of exercise and a project simulation.  During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization. Participants gain practical experience working with Scrum tools and activities such as the product backlog, sprint backlog, daily Scrum meetings, sprint planning meeting, and burndown charts. Participants leave knowing how to apply Scrum to all sizes of projects, from a single collocated team to a large, highly distributed team.

    Following successful completion of the course, each participant will be designated Certified ScrumMaster.

    PMPs: This course counts for 16 Professional Development Units (PDUs)

     

    You Will Learn

    • Practical, project-proven practices that have worked for numerous projects
    • The essentials of getting a project off on the right foot
    • How to write user stories for the product backlog
    • How to help both new and experienced teams be more successful
    • How to successfully scale Scrum to large, multi-continent projects with team sizes in the hundreds
    • How to help producers, artists, designers and programmers work together effectively
    • How to work with publishers and others outside the team who may not be familiar with Scrum
    • Tips and tricks from an instructor with 24 years of product development experience

    All CSM courses are taught by Certified Scrum Trainers. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.

  • Details

    Date: 11-12 June, 2009
    Location: San Diego, CA, United States

    Venue:
    TUniversity of Phoenix – Stonecrest Campus
    9645 Granite Ridge Drive
    San Diego, CA 92123 United States
    http://www.pmi-sd.org/cde.cfm?event=257259

    Get Directions

    Regular Price: 999

    Notes

    About the Instructor

    Over the course of 24 years, Clinton Keith has gone from programming avionics for advanced fighter jets and sensors for underwater robots to overseeing development on hit video game titles such as Midtown Madness, Midnight Club and The Bourne Conspiracy.  He has applied agile methods such as Scrum, XP and Lean to real product development for seven years and has been coaching Scrum teams for more than four.

     

     

  • Agenda

        * Overview of Scrum
              o Why Scrum works and what it is
        * Sprints
              o Potentially shippable
              o Architecture on a Scrum project
              o Correct use of Release sprints
        * The ScrumMaster
              o Responsibilities and mindset
              o ScrumMaster as team member
        * The product owner
              o Description and responsibilities
        * Product backlog
              o User stories on the product backlog
              o Backlog-writing workshops
              o INVEST in your backlog
        * Sprint planning
              o Prioritization and the sprint goal
              o Sprint planning meeting
        * Release planning
              o Estimating the product backlog
              o Release planning meeting
        * Project planning with a publisher
              o Preproduction vs. production
              o Scrum and milestones
              o Choosing the right product owner
              o Working early with marketing groups
        * Meetings
              o The daily scrum
              o Sprint review and retrospective
        * Tracking progress
              o Burndown charts and task boards
        * The team
              o Composition and cross-functionality
              o Organizing
        * Scalability
              o The scrum of scrums
              o Focus of initial sprints
              o Shared vs. specific product backlogs
              o Scaling the product owner
        * Introducing Scrum to your organization

  • Who Should Attend

    Whether you're a manager, producer, programmer, artist, designer, tester, product manager, or someone interested in working on or with a Scrum team, this course is suited for you. You will leave with solid knowledge of how and why Scrum works. Through practical, hands-on exercises and small-group discussion you will be prepared to plan your first sprint immediately after this class.