Certified ScrumMaster

Certified Scrum Master for Game Development

Organization

Odd-e

  • Course

    Date: 10-11 November, 2009
    Location: Burlingame, CA, United States

    Regular Price: $1,500

    Certified ScrumMaster for Video Game Development


    Course Description 

    This two-day course not only provides the fundamental principles of Scrum, it also gives participants hands-on experience using Scrum. This course puts theory into action through extensive use of exercise and a project simulation. All exercises and discussions are specifically tailored for those working in video game development. During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization. Participants gain practical experience working with Scrum tools and activities such as the product backlog, sprint backlog, daily Scrum meetings, sprint planning meeting, and burndown charts. Participants leave knowing how to apply Scrum to all sizes of projects, from a single collocated team to a large, highly distributed team.

     

    PMPs: This course counts for 16 Professional Development Units (PDUs)

     

    Participants who successfully complete the course, will be qualified and prepared to pass the multiple-choice Scrum Alliance test to become Certified ScrumMasters.  They will also receive a one-year membership in the Scrum Alliance where additional ScrumMaster-only material and information are available.

     

    You Will Learn

    • Practical, project-proven practices that have worked for numerous video game projects
    • The essentials of getting a project off on the right foot
    • How to write user stories for the product backlog
    • How to help both new and experienced teams be more successful
    • How to successfully scale Scrum to large, multi-continent projects with team sizes in the hundreds
    • How to help producers, artists, designers and programmers work together effectively
    • How to work with publishers and others outside the team who may not be familiar with Scrum
    • Tips and tricks from an instructor with 15 years of video game development experience who introduced scrum to the industry

    All CSM courses are taught by Certified Scrum Trainers. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.

  • Details

    Date: 10-11 November, 2009
    Location: Burlingame, CA, United States

    Venue:
    San Francisco Airport Marriott
    1800 Old Bayshore Highway
    Burlingame, CA 94010 United States
    http://www.igda.org/leadership/registration/

    Get Directions

    Regular Price: $1,500

    Notes

    About the Instructor

    Clinton Keith is an independent Certified Scrum Trainer with 15 years of video game development experience.  Clinton introduced the game industry to Scrum in 2003 and has coached teams at dozens of game  studios.   He is the author of "Agile Game Development with Scrum" which will be published in 2010. His website can be found at www.ClintonKeith.com.

  • Agenda

        * Overview of Scrum
              o Why Scrum works and what it is
        * Sprints
              o Potentially shippable
              o Architecture on a Scrum project
              o Correct use of Release sprints
        * The ScrumMaster
              o Responsibilities and mindset
              o ScrumMaster as team member
        * The product owner
              o Description and responsibilities
        * Product backlog
              o User stories on the product backlog
              o Backlog-writing workshops
              o INVEST in your backlog
        * Sprint planning
              o Prioritization and the sprint goal
              o Sprint planning meeting
        * Release planning
              o Estimating the product backlog
              o Release planning meeting
        * Project planning with a publisher
              o Preproduction vs. production
              o Scrum and milestones
              o Choosing the right product owner
              o Working early with marketing groups
        * Meetings
              o The daily scrum
              o Sprint review and retrospective
        * Tracking progress
              o Burndown charts and task boards
        * The team
              o Composition and cross-functionality
              o Organizing
        * Scalability
              o The scrum of scrums
              o Focus of initial sprints
              o Shared vs. specific product backlogs
              o Scaling the product owner
        * Introducing Scrum to your organization

  • Who Should Attend

    Whether you're a manager, producer, programmer, artist, designer, tester, product manager, or someone interested in working on or with a Scrum team, this course is suited for you. You will leave with solid knowledge of how and why Scrum works. Through practical, hands-on exercises and small-group discussion you will be prepared to plan your first sprint immediately after this class.