Certified ScrumMaster®

Certified ScrumMaster course for Video Game Development plus optional one-day workshop on Kanban for VGD

Organization

Clinton Keith Consulting

Trainer

  • Course

    Date: 17-18 September, 2014
    Location: Montreal, QC, Canada

    Regular Price: Please contact Technocompetences (see the description)

    This two-day course not only provides the fundamental principles of Scrum, it also gives developers hands-on experience using it in their unique environment. This course puts theory into action through extensive use of exercise and simulation specifically tailored for those working in video game development. During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on a studio. Participants gain practical experience working with Scrum tools and activities such as the product backlog, sprint backlog, daily Scrum meetings, sprint planning meeting, and burndown charts. Participants leave knowing how to apply Scrum to all sizes of projects, from a single collocated team to a large, highly distributed team. Upon completion of the course, each participant will be able to take a multiple choice test on the Scrum Alliance site and, upon their passing this test, become a Certified ScrumMaster.

    More information can be found here.

    There is an additional day for training on how to apply Kanban for video game development.  

    For registration information for either course, please contact:

    Marylou Tessier Dugal, M. Sc.
    Coordonnatrice à la formation
    550, rue Sherbrooke Ouest - Tour O., bur. 350
    Montréal (Québec)  H3A 1B9
    Tél. : 514 840-1237, poste 347 l technocompetences.qc.ca
    MarylouTessierDugal@technocompetences.qc.ca
     

     

    All CSM courses are taught by Certified Scrum Trainers. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.

  • Details

    Date: 17-18 September, 2014
    Location: Montreal, QC, Canada

    Venue:
    Clinton Keith
    405, av. Ogilvy, suite 101
    Montreal, QC H3A 1B9 Canada
    Get Directions

    Regular Price: Please contact Technocompetences (see the description)

  • Agenda

    More information on the ScrumMaster course can be found here.

  • Who Should Attend

    Game developers and non-game developers alike will enjoy the application of Scrum using examples from the game industry based on the instructor's 15 years of video game development experience

    What previous attendees have said:

    “Clinton Keith and his SCRUM training program were strongly recommended to me by colleagues at EA Redwood Shores. From our first interaction, through the planning stages and ultimately delivery of the training to our staff Clinton was professional, fast and flexible. The training itself was first rate and received wide praise from our staff both for content and mode of delivery. Clinton's experience in game development and project management is a powerful supplement to his expertise in SCRUM methodologies. I strongly recommend both Clinton and his services.”  - Michael Timothy Doyle

    “My team and I had a multi-day event with Clinton. It was hugely valuable and helped to solidify what we already understood as the value of developing using SCRUM, and his coaching also provided our team with future guidance and references.” - Dennis Morgan

    “Clinton is a very dynamic and entertaining instructor that can captivate an audience’s attention.  Having an interesting instructor that can also be funny and do a lot of group activities is essential when having to be in a class for 7 or 8 hours.” - Shirley Stevenson” - Public class attendee

    “Clinton was instrumental in filling in the knowledge gap between the literary Scrum perspective, and the game development Scrum perspective. He was very open in sharing his previous implementations of Scrum - both the strength and the shortcoming of each approach. Clinton observations and recommendations with respect to our development process were especially helpful in resolving team organization issues that arose out of adopting Scrum.”- Chris Khoo

    “When our game team was looking for training in Scrum, my lead engineer and I were fortunate enough to have a chance to chat with Clinton Keith, Agile coach and trainer, with a unique specialty in agile game development and using Scrum for game teams. That chat thoroughly impressed and inspired us to book Clint to come and help, not just our team, but also key representatives from all the game teams within our studio. After two days of intense training and coaching, we quickly saw a difference in team behaviors and a conscious move and buy-in to self-management. Our team is definitely more engaged, and pumped to deliver a game they can be proud of. We look forward to continued coaching by Clint as we're developing, and highly encourage all game developers to consider seeking Clint's guidance when attempting to implement agile game development practices.” - Lia Siojo

    “Clinton's explanation of Scrum was clear and entertaining. He did a good job tailoring his material to our group. Practical exercises and personal anecdotes were both used effectively. I would recommend his class to anyone looking for a better understanding of Scrum” - Jordan Blackman

    “I took Clinton's ScrumMaster course in November 2009 and came away with a solid understanding of the Scrum framework and lots of ideas on how to use it to solve specific production problems. 95% of the class was game industry employees, working on everything from Facebook games to multi-million dollar console games, and about 60% of the class was currently using Scrum; Clinton's availability between and after class to dive into the particulars of any situation in more detail was highly valuable, along with discussions between sessions with my industry classmates. Clinton's extensive experience in the industry, particularly his first-hand knowledge of game production practices over the years, makes this class a winner.” - Teresa Chubet

    “I attended Clinton Keith's ScrumMaster Course in November 2009, after recommendation from a work colleague who had participated in the same course earlier this year. What made the course look so appealing, also, was that it was specific to video game development and that Clinton had over two decades of development experience behind him. This experience really showed throughout the course, where he not only demonstrated an advanced knowledge of Agile Scrum but also in all aspects, was able to reflect upon industry scenarios. Having such a practical perspective really enhanced my learning. As well as this, Clinton made himself available for more personalized consultation, even outside of the course. It became obvious to me that the motivations behind his work were not all business, but characteristic of someone who cared about the video game industry as a whole, and who found immense satisfaction in helping teams produce great games. Clinton is a very switched on, genuine guy, and I strongly recommend his ScrumMaster Course to anyone who is looking to improve the productivity of their teams with Agile Scrum. Oh, and his blog is a good read as well.” - Kim Sellentin

    "I could not recommend taking a class with Clinton more. His presentation materials were top notch and his ability to convey the principles associated with Scrum were both intriguing and effective. I left the class with such a great understanding of Scrum and had a wealth of tools to help with implementing this methodology in my organization. I look forward to attending his lectures in the future and am so grateful to have had the opportunity to learn from him first hand." - Anthony Urso 

    “He is a skilled instructor who brings passion and a tremendous depth of experience and know-how to his classes.” - Mike Cohn

    “Clinton is one of those trainers that has a special knack for sharing his expertise in a way that is clearly understood. The training he gave was clear, concise and actually a fun way of learning. He clearly demonstrated his knowledge of the industry and the frameworks we are working with. I would highly recommend his training to anyone and look forward to acquiring a deeper skill set from his courses in the future.” - Dave Collins, Kaban

    Before the GDC (2011), I had the privilege to attend Clinton's Certified ScrumMaster course in San Francisco. Clinton's approach of using team based learning and a practical Scrum simulation exercise using Lego and a Poker-inspired game, all helped to offer a balanced and contextual understanding of Scrum in the games industry.

    The course section on scaling Scrum for production was particularly pertinent, and is extremely helpful in my current and future projects and throughout my career in the games industry.

    Besides the fact that the course takes a two full days, doesn't mean it was boring. No, the contrary was true; Clinton is an interesting person, who has terrific anecdotes over his time in the games industry and working on several triple A-titles. Highly entertaining, and of course very interesting and useful for my own projects - Maarten de Koning Managing Director, Game Producer at Codeglue

    “Clinton was the coach for my ScrumMaster certification and he did an outstanding job at explaining the concepts of Scrum and the role of the ScrumMaster. Not only he conveyed the information in a good way, he had plenty of examples and experiences to share with us on how to apply Scrum to Game Development, and he managed to keep us interested all the time by breaking down the training sessions with meaningful and engaging activities. I definitely recommend him as a trainer and will get more training from him in the future if the opportunity presents itself.” - Rui Manuel Monteiro Casais CTO at Funcom