Lukasz Pietrucha

  

Senior QA Engineer / Test Manager, BLStream

Location: Wroclaw, Poland


Certifications

Certified ScrumMaster

Groups I belong to

Agile Saxony

Agilia

Poland

Biography

Lukasz Pietrucha, dedicated Quality Assurance Specialist and Scrum Practitioner. Having a huge background in gaming and localization industry (serving for Electronic Arts in the past), currently moved towards mobile industry, believing it is a growing market with huge potential and fantastic perspectives. Enjoying being Qaulity Engineer, as the job requires broad knowledge around multi-OS, including handful of environments and tools that are used in daily work. Interested in Test Automation subject, reacting to latest changes and QA Industry shift towards TA.

Work experience

BLStream, Senior QA Specialist / TA Engineer
January 2013 - Present, Wroclaw, Poland

- Suggesting solutions for QA internal/external customers
- Consulting environments/tools/methodologies usage
- Acting Lead for a group of 10+ testers, constituting QA group in Wroclaw
- Participating in QA recruitment process
- Usual daily QA duties (testing on various levels, creating test plans, test scenarios, test cases; operating test tools; results analysis; defect reporting)
- Applying Scrum Standards to everyday duties + suggesting Scrum approaches in DEV cycle
 

BLStream, QA Engineer
April 2011 - January 2013, Wroclaw, Poland

- Software testing
- Creating test plans, test scripts and test scenarios
- Scripting Test Automation in python
- Operating test tools (e.g. automated test tools, log analyzers) facilitating tests execution
- Test results analysis, comparison and documentation in bug tracking systems
- Cooperation with the software development team
- Receiving and interpretation of error reports from the users

iQ Creative, Team Leader
May 2010 - April 2011, Poznan, Poland

Coordinating advertising projects for small and mid-size businesses, including:
- initial clients negotiations, setting up requirements
- budget management
- coordinating execution of tasks for graphics, developers, photographers and translators
- coordinating supply of advertising materials (e.g. gadgets)
- managing schedule / project plan
- reporting to management on project status, highliting risks and providing mitigations
- building long-term relationships with external and internal clients
- ensuring high quality services and products are delivered to end customer

Electronic Arts, Junior LT Project Manager
June 2008 - September 2009, Madrid

- Reporting to the QA Manager, the QA Project Manager will have full project and staff management responsibilities in order to setup, manage and deliver full black box testing solutions.
- Drive consistency and excellence in test management practices for their Franchise/Product
- Identify and implement new methods and processes for establishing best practice and effective testing methodologies across the franchise
Review and contribute to the creation process for franchise/product black box test plans
- Working with the Project Delivery Manager’s (PDM’s) to define and implement Black Box testing processes and procedures from Pre-Alpha through to Final
- Manage multiple QA Project Leads and teams of testers that deliver black box testing solutions
- Reporting against the project plan and pre-defined reporting mechanisms
- Provide status reports to PDM’s, outlining QA progress against plan and highlight any risks to meeting project deadlines
- Participate in effective reviews at the end of each project, providing meaningful and constructive conclusions and recommendations
- Formulate strong relationships with the WW QA teams, external partners and customers.
- Contribute directly to performance evaluation of individuals and teams, compiling objective feedback that is channeled toward both personal and process improvement.
- Support the QA Manager in all operational matters related to the proper functioning of the test center

Electronic Arts, Senior LT QA
July 2007 - June 2008, Madrid, Spain

• Regular interaction with teams, serving as Point of Contact for Production and Dev Teams
• Find and report issues/bugs/inconsistencies
• Clarifies issues (providing detailed information if necessary)
• Verifies the resolution of issues through to the end of the testing process
• Documenting knowledge related to areas of test responsibility
• Assist in the generation of test cases
• Track issues from beginning to end
• Issue Management and Verification
• Peer Mentoring and training

Electronic Arts, Localization Tester
June 2005 - June 2007, Madrid, Spain

Check linguistic quality of the localised products in-line with EA procedures and requirements prior to being certified by EA’s European Certification Group (ECG).

Quality Assurance Technicians, or Testers, perform a vital role in game development, testing, tuning, debugging, and suggesting detailed refinements that lead to higher quality and better playability of the finished game. The job involves playing (i.e., testing) the game in a systematic way, analyzing the game’s performance against the designer’s intentions, identifying problems, and suggesting improvements. In effect, they act as the game’s first audience, reporting on playability and identifying any aspects which could be improved. Testers are responsible for assuring quality in the final product and for finding flaws in a game before it goes public.