Dan Olthen

  

Certifications

Certified ScrumMaster

Work experience

Gnosoft, Executive Consultant
October 2011 - Present, Bucharest, Romania
• Work out strategies with the top management to improve and grow the organizational structure in the company and the overall company's value • Guide the preparation of pitches to potential business partners • Effectively communicate the product's core experience to business partners • Sell the value of the product in the industry, to potential and existing business partners • Creating and nurturing business partnerships

Spellbound Entertainment AG, Senior Producer
October 2011 - Present, Offenburg, Germany
• Installing and applying Agile Scrum Management in the teams • Encouraging the use of Hansoft in the production pipeline • Nurture partnerships with middleware developers and service providers • Developing an own IP on multiple platforms such as Xbox 360, PS3 and PC • Creating business models and strategies regarding DLC and IAC • Managing the Tools and Tech internal services • Working hard on having a great team and keep the passion for making games alive

Gnosoft, Executive Producer
August 2011 - October 2011, Bucharest, Romania
• Being responsible for the creation, development and success of existing and new IPs • Guiding the development of new technology, specialized on cross platform gaming and cross platform in-app-commerce • Grow the product into a successful franchise • Effectively communicate the core experience of the product to business partners • Expanding the business target to strategically attractive markets. • Guiding the recruiting procedure in order to grow the studio and the teams

Electronic Arts, Associate Producer
January 2010 - August 2011, Bucharest, Romania
• Applying the Agile Scrum Management system as the Product Owner • Using Hansoft as the main project management and tracking tool. • Collaborate tightly with the project´s Development Manager, who acts as the Scrum Master of the project • Being the liaison to the Franchise Partners and the media (ex. Pocketgamer) • Growing a functional team for the future projects • Keeping the right people involved 
and informed

Gameloft, Producer
May 2007 - January 2010, Bucharest, Romania
• Project Management based on a hybrid between Waterfall and Agile
management • Responsible for budget and resources • Being the liaison to franchise partners like Warner Bros., the Halcyon Company and MARVEL Comics • Reporting to the local Creations Manager, the Studio Manager and the HQ Producer 
 • Keeping the information as transparent as possible, in order to assure a clear view of the project anytime for every party involved 
 • Negotiating the benefits/bonuses for each team member